distill
Asset pipeline system for game engines & editor suites. (by amethyst)
rustris
A no-frills Tetris implementation written in Rust with the Piston game engine, and Rodio for music. (by bwcpub)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
distill
Posts with mentions or reviews of distill.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-03.
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New to Game Dev
Development on Amethyst (the engine) stopped, the Amethyst Foundation is now focusing on developing engine agnostic tools, like Legion and Distill
rustris
Posts with mentions or reviews of rustris.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-26.
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Linus Torvalds: Rust will go into Linux 6.1
https://github.com/bwcpub/rustris for the code and etc
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New to Game Dev
When I did Tetris in Rust, I used Piston - specifically the piston_window convenience functions. I was looking for something that was 2D only, and very simple.
- Why I still like C and strongly dislike C++
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How to get started?
When I did Tetris in Rust for fun, I went for a minimalist graphics library that would do just what I needed and nothing more. In my case, that pretty much meant just drawing squares. (Technically, rectangles. Since the "well" playfield is a rectangle. As is the grey background that "clears" the screen between frames.)
- A no-frills Tetris implementation written in Rust with the Piston game engine, and Rodio for music.