dinputto8
A dll module that is designed to improve compatibility in games using DirectInput 1-7 (dinput.dll) by converting all API calls to their equivalent DirectInput 8 (dinput8.dll) ones. This allows older games to be able to use newer tools and wrappers written for DirectInput 8. (by elishacloud)
imgui-go
Go wrapper library for "Dear ImGui" (https://github.com/ocornut/imgui) (by inkyblackness)
dinputto8 | imgui-go | |
---|---|---|
4 | 7 | |
93 | 797 | |
- | - | |
6.0 | 6.3 | |
3 months ago | over 1 year ago | |
C++ | C++ | |
zlib License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dinputto8
Posts with mentions or reviews of dinputto8.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-23.
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Weird dinput/RawInput bug
Whenever I pick these in games I get this bug where the mouse is basically contained within a certain region of the screen and can't get past it. Happens in both virtual and regular fullscreen modes. One curious thing though is that by overriding the dinput dll with dinputto8 (https://github.com/elishacloud/dinputto8) completely fixes the issue on the dinput side of things which makes me wonder if it's a Wine issue. Anyone got any ideas what's going on? Here's a video showcasing the issue:
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Abridged guide for XInput support in legacy DInput games
Download the latest version of dinputto8 and copy the dinput.dll into your game's install directory.
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I create a short compilation of one of my favourite games Nfs Porsche Unleashed, hope you like it.
I had the same problem i manage to fix it by installing those two files elishackoud dinputto8 and Briankendall devreorder
- Oldest game you still play semi-regularly? (at least once a year)
imgui-go
Posts with mentions or reviews of imgui-go.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-13.
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LTT creating their own Benchmark tool called MarkBench
FYI, they're using Dear ImGui. Either https://github.com/AllenDang/giu or https://github.com/inkyblackness/imgui-go
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Announce cimgui-go an auto-generated wrapper of Dear ImGui
As the maintainer of https://github.com/inkyblackness/imgui-go , I like this a lot.
- Desktop applications discussion
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State of Go GUI in 2021
Why are you people keep recommending fyne.io??? Don't waste your time, just download it's sample demo (1. go get fyne.io/fyne/v2/cmd/fyne_demo/ ; 2. fyne_demo) try it and see for yourself "how good it is" (it's not). Then download Dear ImGui (golangs bindings here: https://github.com/inkyblackness/imgui-go) and compare the quality... it's not even funny how much better it is. So it's just baffling to see at every golang GUI thread people keep recommending Fyne, when alternatives like ImGui exist, which are just astronomically better. Those who recommend, do you even use it yourself or just keep repeating what others suggested somewhere else...?
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A Survey of Rust GUI Libraries
That said, I have used Dear ImGui with before with Go (https://github.com/inkyblackness/imgui-go), it comes with several backends and one of them ("glfw_opengl3") actually works. I don't know if it is any different in Rust.