Weird dinput/RawInput bug

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  • dinputto8

    A dll module that is designed to improve compatibility in games using DirectInput 1-7 (dinput.dll) by converting all API calls to their equivalent DirectInput 8 (dinput8.dll) ones. This allows older games to be able to use newer tools and wrappers written for DirectInput 8.

  • Whenever I pick these in games I get this bug where the mouse is basically contained within a certain region of the screen and can't get past it. Happens in both virtual and regular fullscreen modes. One curious thing though is that by overriding the dinput dll with dinputto8 (https://github.com/elishacloud/dinputto8) completely fixes the issue on the dinput side of things which makes me wonder if it's a Wine issue. Anyone got any ideas what's going on? Here's a video showcasing the issue:

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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