didact
libGDX
didact | libGDX | |
---|---|---|
47 | 61 | |
6,002 | 22,726 | |
- | 0.5% | |
0.0 | 8.8 | |
about 1 year ago | 7 days ago | |
JavaScript | Java | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
didact
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"Build your own React" - Fiber tree
This post is part of my post series that complements the "Build your own React" tutorial by Rodrigo Pombo.
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Understanding Tech: Looking Beyond the Surface
Learn how your framework works under the hood, even build your own clone of the framework.
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Frontend fundamentals
It's a little outdated, but maybe will help https://pomb.us/build-your-own-react/
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Ask HN: Could you show your personal blog here?
Most popular post https://pomb.us/build-your-own-react/
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what ate some resources you'd recommend for learning JSX, aside from docs?
https://egghead.io/courses/the-beginner-s-guide-to-react https://kentcdodds.com/blog/what-is-jsx https://pomb.us/build-your-own-react/
- i made my own react
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Draw SVG rope using JavaScript
Please make the SVG on the side of the viewport rather than on the top, it makes it difficult to read, since our screens are generally wider than they are tall. A similar effect is used on https://pomb.us/build-your-own-react/ if you wanted to take a look.
- GitHub - pomber/didact: A DIY guide to build your own React
- Why do we use "const" for useState instead of "let"?
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What problems does React solve?
It simplifies things that would otherwise be extremely time-consuming doing with vanilla JS. At the end of the day, React is just some JavaScript code someone else wrote and we're just using it. You can create your own react/framework/library etc. if you want: https://pomb.us/build-your-own-react/
libGDX
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Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
[1] https://github.com/libgdx/libgdx
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Transfer from Processing to LibGDX. I need your advises.
Source is also available on github https://github.com/libgdx/libgdx to directly check the implementation of a specific classes.
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(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
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(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
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This Watcher seed is divine, its a sin to not try it out if you can. (on pc)
There's a code snippet showing the seed generation and how it feeds into each RNG pattern but it also mentions the use of a "xorshift128+ algorithm" here: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/math/RandomXS128.java
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Contacting an author of libGDX or someone that can answer a legal question?
I can't guarantee you'll get a reply, but Mario and Nate's email addresses are in the AUTHORS file.
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
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How to convert gradle project to ant project?
assuming you use that (https://github.com/libgdx/libgdx/blob/master/build.gradle) as your starting point. You first have to ask what it is that your build should cover. Do you need all the spotless checks and release flags and so on or do you just need to package everything up so that it could run.
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Forking a Java library
Fork this open-source Java + Gradle based project: https://github.com/libgdx/libgdx
What are some alternatives?
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overreacted.io - Personal blog by Dan Abramov.
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
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