dialogic
godot-manager
dialogic | godot-manager | |
---|---|---|
59 | 11 | |
3,263 | 284 | |
5.3% | - | |
9.4 | 8.5 | |
4 days ago | 7 days ago | |
GDScript | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dialogic
-
What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
-
Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
-
Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
-
Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
-
How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
-
Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
-
Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
-
Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
godot-manager
-
GVM (Godot Version Manager) 1.13 released with lots of QoL improvements
It is similar to projects like Hourglass (https://hourglass.jwestman.net/) and Godot Manager (https://github.com/eumario/godot-manager)
-
Managing Godot Versions
You'll simply need both Godot versions. If you want better organization for your Godot versions than your filesystem, there are some community-made tools such as Godot Manager and Godot Version Manager.
-
Godot Manager v0.2.1 Released
The newest version of Godot Manager is available for download. This release was mostly a bug fix release, but did implement a few requested features into the mix, to help improve things. Feel free to check it out at the various download locations. https://github.com/eumario/godot-manager or https://eumario.itch.io/godot-manager.
-
Godot Manager v0.2.0 Released
It has been a long 6 month cycle, but 0.2.0 of Godot Manager, is finally Released. You can learn more about this release here, and you can look at the Changelog here. Enjoy!
-
I think having better default WorldEnvironment would make more people stick with Godot and make it more popular with better screenshots (like UE Does, where all the juicy effects are enabled by default). Here is some experiments in 3.5.stable
I personally think that the ultimate solution would be to have a better project manager that lets you easily choose templates when creating a new project. Ever since I started using godot manager I've been wondering why we don't have its features by default. With it I have a template that is closer to what unreal offers, with high quality setting enabled and some prototype textures already imported. It makes the experience a whole lot nicer.
-
I wrote a package manager for Godot 3.x that uses NPM for its package hosting!
I'm assuming you are talking about godot-manager? I've actually chatted with the creator about a possible integration.
-
Godot for GUI
You can add Godot Manager to that list: https://eumario.itch.io/godot-manager / https://github.com/eumario/godot-manager
-
Maybe a slightly different question from the typical “convince me to get Godot!”
Anyway, the default launcher is good but kinda slow. This one lets you manage Godot versions when upgrades come out, downloads from GitHub releases so faster than whatever their default provider is, and it’s actually built with the engine (with c#!): https://eumario.itch.io/godot-manager Pay what you want ($0) or grab the executable from their GitHub repo!
-
Is there an option to only show a specific folder's contents in the project list?
You could always open an issue! https://github.com/eumario/godot-manager
-
Is it viable to use Godot to develop a Tool?
The Godot Editor and Project Manager is built with Godot API, on a C++ level. I am developing Godot Manager, which utilizes Godot and C# to do a Project Manager and Engine Version Manager for Godot, similar in style to Unity Hub. You can see some of the screenshots at https://github.com/eumario/godot-manager u/Jordancjb.
What are some alternatives?
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
godot-version-manager - Download, Install and Manage any version of Godot Engine from a simple app.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
hourglass
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
audio_station - Audio list player with control, spectrum analyzer and bus effects.
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
ink - inkle's open source scripting language for writing interactive narrative.
friendly-potato-project-manager
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
godot-engine.easy-charts - A Godot Engine addon for plotting general purpose charts. A collection of Control, 2D and 3D Nodes to plot every chart possible.