dialogic
godot-clyde-dialogue
dialogic | godot-clyde-dialogue | |
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59 | 2 | |
3,263 | 84 | |
5.3% | - | |
9.4 | 6.8 | |
4 days ago | 3 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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dialogic
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What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
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Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
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Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
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Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
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Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
godot-clyde-dialogue
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Anyone willing to make an OPENSOURCE Dialogue System for Godot.
A lot of people are mentioning Dialogic as you're not a programmer, but I will say if you do want more control over how the dialog is displayed something like Clyde or Dialogue Manager might also be up your alley.
What are some alternatives?
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Godot-Open-Dialogue-Expansion - This is my branch of J.Sena's project Godot Open Dialogue, a JSON-based non-linear conversation system for Godot projects.
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
whiskers - A Visual Dialogue Editor made using the Godot Engine
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
saywhat_godot - A branching dialogue manager for the Godot game engine powered by SayWhat
ink - inkle's open source scripting language for writing interactive narrative.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
godot-ink - Ink integration for Godot Engine.
twinejs - Twine, a tool for telling interactive, nonlinear stories