godot-clyde-dialogue
Clyde Dialogue Language Importer and interpreter for Godot. (by viniciusgerevini)
Godot-Open-Dialogue-Expansion
This is my branch of J.Sena's project Godot Open Dialogue, a JSON-based non-linear conversation system for Godot projects. (by thetainfelix)
godot-clyde-dialogue | Godot-Open-Dialogue-Expansion | |
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2 | 1 | |
84 | 24 | |
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6.8 | 4.8 | |
3 months ago | over 3 years ago | |
GDScript | GDScript | |
MIT License | Creative Commons Zero v1.0 Universal |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-clyde-dialogue
Posts with mentions or reviews of godot-clyde-dialogue.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-16.
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Anyone willing to make an OPENSOURCE Dialogue System for Godot.
A lot of people are mentioning Dialogic as you're not a programmer, but I will say if you do want more control over how the dialog is displayed something like Clyde or Dialogue Manager might also be up your alley.
Godot-Open-Dialogue-Expansion
Posts with mentions or reviews of Godot-Open-Dialogue-Expansion.
We have used some of these posts to build our list of alternatives
and similar projects.
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JRPG in Godot?
I'm not sure if I can offer any useful insight here, but I also came to Godot from RPGMaker, and for a pretty similar reason (realizing that my custom battle system would be easier to execute in a versatile engine than by trying to learn the entire code of RPGMaker repurpose its existing battle system). I never got very far in my project using RpgMaker, but I did learn the program well enough. I haven't gotten that far in Godot either honestly, but I've been trying to build the necessary components for the RPG I'm making one at a time. the first thing I did was build a dialogue system by adding to another creator's project, Godot Open Dialogue. ( here it is: https://github.com/grahamoverby/Godot-Open-Dialogue-Expansion ). it's designed with the assumption that cutscenes are managed by a singleton, and you can put commands in your dialogue files for the singleton to execute -- in other words, similar to the RPGmaker event scripting system except you define every command yourself. so maybe you'll find that to be a good starting point. just like RPGMaker, I was surprised to find how many resources created by other devs there are, that you can use yourself or build off of. even if you don't end up using them, you can learn from them by looking at the code! now I'm working on a graphics system involving simple 2D shadows. next is the battle system. I'm by no means good at Godot yet but if there's anything else I can help you with as someone who's also learning, let me know.
What are some alternatives?
When comparing godot-clyde-dialogue and Godot-Open-Dialogue-Expansion you can also consider the following projects:
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
whiskers - A Visual Dialogue Editor made using the Godot Engine
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
saywhat_godot - A branching dialogue manager for the Godot game engine powered by SayWhat