dialogic
PhysicsExamples2D
dialogic | PhysicsExamples2D | |
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59 | 286 | |
3,263 | 494 | |
5.3% | 0.4% | |
9.4 | 5.3 | |
4 days ago | 5 months ago | |
GDScript | C# | |
MIT License | The Unlicense |
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dialogic
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What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
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Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
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Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
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Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
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Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
PhysicsExamples2D
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Voronoi, Manhattan, random
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine.
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A Beginner's Guide to Creating Augmented Reality (AR)
Install Unity Hub from Unity's official website.
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My thought on different engines
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms.
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Top 10 Mobile App Development Tools: Building Apps Made Easy
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms.
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Using 3D to make Cut Scenes for your Visual Novels
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files.
- A Proposal for an asynchronous Rust GUI framework
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Visibility in game development as a 3D Artist?
The next step I need help with is finding the right platform to market myself on. I’ve already been recommended Unity and Yahaha. Any guidance related to these will be appreciated, and if you have experience or recommendations for similar platforms, I'd love to hear your thoughts.
- Do you guys think this programmer is right about dotnet?
- Hi Flutter Devs, I am struggling to make a background for my app that is extremely high fidelity lava lamp bubbles - 3d, viscous, blobby, neon glow-y, lava lamp bubbles.
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I am looking to learn java for android studio for 2d and 3d game development any good tutorials for complete beginners?
Also, if you really want to make a game, you could try learning C# (it's very similar to Java) and use https://unity.com/ (Unity 3D is free if you have less than $100K of revenue/funding within the past 12 months).
What are some alternatives?
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
svelte-capacitor - Build hybrid mobile apps using Svelte and CapacitorJS with live reloading on Android and iOS!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
MonoGame - One framework for creating powerful cross-platform games.
ink - inkle's open source scripting language for writing interactive narrative.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
twinejs - Twine, a tool for telling interactive, nonlinear stories