di-framework
VContainer
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di-framework | VContainer | |
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1 | 3 | |
38 | 1,682 | |
- | - | |
0.0 | 8.7 | |
almost 2 years ago | 1 day ago | |
C# | C# | |
MIT License | MIT License |
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di-framework
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Dependency Injection Framework
For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!
VContainer
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Unity game architecture Part 1
As of 2023, lots of DI frameworks are available for Unity. I picked VContainer as it is still actively maintained and “promotes” itself as 5 to 10 times faster than Zenject. Plus, it integrates really well with popular libraries like UniRx or UniTask.
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Singleton vs Dependency Injection vs Service Locator vs Scriptable Objects
Hey just incase you weren't aware theres also https://vcontainer.hadashikick.jp/
What are some alternatives?
Zenject - Dependency Injection Framework for Unity3D
Extenject - Dependency Injection Framework for Unity Game Engine
Reflex - Minimal dependency injection framework for Unity
Unity - This repository contains all relevant information about Unity Container suit
Medicine - Code-driven component injection toolkit for Unity.
UnityNativeScripting - Unity Scripting in C++
GOAP - A multi-threaded GOAP system for Unity
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.
ManualDi.Unity3d - Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine
Pure.DI - Pure DI for .NET without frameworks!