bsnes-plus VS snestracker

Compare bsnes-plus vs snestracker and see what are their differences.

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bsnes-plus snestracker
1 5
318 198
- -
3.6 0.0
4 months ago about 2 years ago
C++ C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bsnes-plus

Posts with mentions or reviews of bsnes-plus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-16.

snestracker

Posts with mentions or reviews of snestracker. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-11.
  • If you wanna pursue snes music creation, theres this cool free program cqled "snes tracker"
    1 project | /r/snes | 10 Mar 2023
  • I want to remix the Sonic 1 soundtrack using the DKC instruments, how do I start?
    1 project | /r/chiptunes | 14 Aug 2022
    Ripping samples is a rather flawed approach. SNES sounds aren't just a sample being played, they will have custom reverb values and individual ADSR envelopes applied to them. The samples alone will often sound like trash or unrecognisable if that meta data is missing and/r if they are played in the wrong key. You can use Bazz's SNES Tracker debugger to rip complete instruments from .spc files, then output those .sti instruments to .wav or hell just use them natively in SNES Tracker to make your tune there.https://github.com/bazz1tv/snestracker
  • SNES Development Part 1: Getting Started
    10 projects | news.ycombinator.com | 11 Feb 2022
    The README says "the latest version of SNES Tracker is available exclusively via Patreon a few weeks before it becomes available on github". In https://github.com/bazz1tv/snestracker/releases, v0.2.0 was released in 2020-09-29 and says "the next version, v0.2.1 is already released to Patreon!" In reality, v0.2.1 was released publicly months later on 2021-02-19, with a tasteless notice saying "Note: the next version, v0.2.2 and v0.2.3 is already released to Patreon! This includes a critical bugfix (app hanging)."

    The public Github repository you linked hasn't been updated in 11 months (v0.2.2 source and releases last updated in 2021-03-15), and v0.2.2 actually dates back to 2020-11-08 on Patreon. The Patreon (https://www.patreon.com/bazz1) was last updated in 2021-03-14 with v0.2.4, yet continues to take money for the past 11 months of silence. I've heard that he's stopped supplying builds to Patreon subscribers, and only giving them to Twitch subscribers.

    This is my first time looking at his Twitch, and wow that's a lot of livestreaming uploads. I don't know if SNES Tracker is still being developed or not, and if Twitch subscribers receive newer builds of the tracker. In any case I'm definitely not subscribing.

    I tried cloning the repo to view the current publicly released state. It has over 100 MB of files previously in history but deleted in a more recent commit, polluting non-shallow clones. I couldn't get it to build easily, so I downloaded the prebuilt Windows v0.2.2. The user interface is bare-bones and written in SDL, though I didn't poke around very deeply.

    In any case I'll consider checking on his Twitch streams, and see if he can help me, though I prefer interacting with other people who don't behave in ethically dubious ways. I've already figured out how to make the S-DSP output sound. I'm currently working on learning S-SMP/SPC700 programming, writing/picking a hardware driver, (if I write my own driver) picking efficiently-implementable behaviors while remaining musically useful, or (if I pick an existing driver) learning the driver and build system. Eventually I want a characterization of the SNES's analog frequency/phase response (DAC impulse response plus analog filtering) so I can implement it in software. I feel eliminating unneeded audio latency, and implementing aliasing-free hardware-accurate resampling/filtering, are aspects that most emulators (even accurate ones like bsnes/higan) get wildly wrong, which I can improve with effort.

  • Here's a mockup for Super Famitracker (a SNES tracker)
    1 project | /r/famitracker | 17 Jan 2021

What are some alternatives?

When comparing bsnes-plus and snestracker you can also consider the following projects:

bsnes - bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

asar - (Now) official repository of the SNES assembler Asar, originally created by Alcaro

BambooTracker - YM2608 music tracker 🎍🎋

seer - Seer - a gui frontend to gdb

Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#

yuzu - Nintendo Switch emulator

Mesen-SX - Homebrew development oriented fork of Mesen-S - a cross-platform (Windows & Linux) SNES emulator built in C++ and C#. Deprecated; see https://github.com/SourMesen/Mesen2/

cartreader - A shield for the Arduino Mega that can back up video game cartridges.

iigs-game-engine - A tile-based game engine for the Apple IIgs written in 65816 asssembly language

o2 - ALttP Online 2.0 designed for console support

bass - fork of byuu's bass assembler