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Ripping samples is a rather flawed approach. SNES sounds aren't just a sample being played, they will have custom reverb values and individual ADSR envelopes applied to them. The samples alone will often sound like trash or unrecognisable if that meta data is missing and/r if they are played in the wrong key. You can use Bazz's SNES Tracker debugger to rip complete instruments from .spc files, then output those .sti instruments to .wav or hell just use them natively in SNES Tracker to make your tune there.https://github.com/bazz1tv/snestracker
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
- If you wanna pursue snes music creation, theres this cool free program cqled "snes tracker"
- SNES Development Part 1: Getting Started
- Here's a mockup for Super Famitracker (a SNES tracker)
- Any open hardware repro carts?
- I put together some repro carts that use FeRAM in place of SRAM for saving, requiring no battery.