devilution
nagi
devilution | nagi | |
---|---|---|
15 | 2 | |
8,638 | 37 | |
0.1% | - | |
4.2 | 0.0 | |
24 days ago | almost 2 years ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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devilution
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Open source Diablo 1 engine – DevilutionX 1.5.0 released
Reverse engineered from some partial leaks: https://github.com/diasurgical/devilution#introduction
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What games do you play on your G14 on the go?
Diablo 1 https://github.com/diasurgical/devilution
- Diablo 1 for Web Browsers
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What open source games do you play?
Devilution is a reversed-engineered recreation of the Blizzard's Diablo engine. Still need the original game, and optionally Hellfire, for maps and assets.
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New user here; in my opinion, Linux gaming is already nearly identical to gaming on Windows
For Diablo you might be interested to learn about https://github.com/diasurgical/devilution - and, if you like both Icewind Dale and Diablo, you might be interested in the in-between game that is Nox by Westwood, which is also native on Linux thanks to https://github.com/noxworld-dev/opennox
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Si78c: Memory-accurate reimplementation of Space Invaders in C
> Now imagine the code base of original Diablo.
No need to imagine! https://github.com/diasurgical/devilution
This is >99% binary exact when compiling with the original toolchain.
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The Video Game Soda Machine Project
This github issue is continually adding to that list:
https://github.com/diasurgical/devilution/issues/64
If you get really nostalgic, check out my links page. There are well over 600 links. Many thanks to archive.org!
- Moving From University Assignments To "Real" Projects
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How do I structure a games code?
Making games is hard. Code is never going to be perfect and you could always contrive corner-case scenarios that break your design at any given point. For some perspective, Diablo 1 declared all the items and spells in a giant array. Do what ships the game.
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Complete Decompilation Projects with buildable PC Ports?
Super Mario 64 and Diablo come to mind.
nagi
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Complete Decompilation Projects with buildable PC Ports?
NAGI, a reimplementation of Sierra's AGI, was built using manual decompilation. https://github.com/sonneveld/nagi The author was learning C at the same time so please excuse any weird code.
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Can Space Quest 0 be played on real hardware?
We used to run all of our fangames in nAGI after the removal of 16-bit mode in Windows XP.
What are some alternatives?
Sonic CD Decomp Android - A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
OpenXcom - Open-source clone of the original X-Com 👽
REDRIVER2 - Driver 2 Playstation game reverse engineering effort
Sonic-1-2-2013-Decompilation - A complete decompilation of Sonic 1 & Sonic 2 (2013) & Retro Engine (v4)
devilutionX - Diablo build for modern operating systems
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
dmca - Repository with text of DMCA takedown notices as received. GitHub does not endorse or adopt any assertion contained in the following notices. Users identified in the notices are presumed innocent until proven guilty. Additional information about our DMCA policy can be found at
vcmi - Open-source engine for Heroes of Might and Magic III