deterministic-game-engine VS exploring

Compare deterministic-game-engine vs exploring and see what are their differences.

exploring

These are notes and code to explore Another World, Eric Chahi's 1991 video game. (by noteed)
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deterministic-game-engine exploring
- 1
7 4
- -
0.0 0.0
about 9 years ago over 3 years ago
Haskell Haskell
MIT License -
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deterministic-game-engine

Posts with mentions or reviews of deterministic-game-engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning deterministic-game-engine yet.
Tracking mentions began in Dec 2020.

exploring

Posts with mentions or reviews of exploring. We have used some of these posts to build our list of alternatives and similar projects.
  • Another World: Realisation
    1 project | news.ycombinator.com | 5 Jun 2021
    I have started to write some notes[1], and even some code to try to better understand how the game was created (I'm pretty sure I've made some mistakes though). I have listed some additional references there if you like this.

    What prompted me to do so was that the Wikipedia page in french mentioned a VM running multiple threads, which I thought was very interesting for 1989.

    [1]: https://github.com/noteed/exploring

What are some alternatives?

When comparing deterministic-game-engine and exploring you can also consider the following projects:

ActionKid - A video game framework for haskell

pandoc - Universal markup converter

fwgl

polar-configfile - Config file parsing/writing [Haskell]

poker-maison - 🂺 A Multiplayer Poker App Crafted with Haskell and React

ShellCheck - ShellCheck, a static analysis tool for shell scripts

Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems

imj-animation - Monorepo for a multi-player game engine, and game examples

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