deterministic-game-engine VS polar-configfile

Compare deterministic-game-engine vs polar-configfile and see what are their differences.

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deterministic-game-engine polar-configfile
- -
7 1
- -
0.0 0.0
over 8 years ago over 7 years ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

deterministic-game-engine

Posts with mentions or reviews of deterministic-game-engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning deterministic-game-engine yet.
Tracking mentions began in Dec 2020.

polar-configfile

Posts with mentions or reviews of polar-configfile. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning polar-configfile yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing deterministic-game-engine and polar-configfile you can also consider the following projects:

ActionKid - A video game framework for haskell

aeson-tiled - Aeson instances for Tiled map editor types

fwgl

call - Not an insufficient game engine

poker-maison - 🂺 A Multiplayer Poker App Crafted with Haskell and React

macbeth-lib - A beautiful FICS client

Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems

tateti-tateti - Meta tic-tac-toe ncurses game.

exploring - These are notes and code to explore Another World, Eric Chahi's 1991 video game.

breakout - Breakout

bishbosh - A chess-game which can be rendered in a terminal using raw ASCII, or used as an engine by xboard

ixshader - A shallow embedding of the OpenGL Shading Language in Haskell