deterministic-game-engine VS fwgl

Compare deterministic-game-engine vs fwgl and see what are their differences.

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deterministic-game-engine fwgl
- -
7 21
- -
0.0 0.0
over 8 years ago over 7 years ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

deterministic-game-engine

Posts with mentions or reviews of deterministic-game-engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning deterministic-game-engine yet.
Tracking mentions began in Dec 2020.

fwgl

Posts with mentions or reviews of fwgl. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning fwgl yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing deterministic-game-engine and fwgl you can also consider the following projects:

ActionKid - A video game framework for haskell

YACPong

poker-maison - 🂺 A Multiplayer Poker App Crafted with Haskell and React

Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

polar-configfile - Config file parsing/writing [Haskell]

haskmon - A Haskell wrapper for Pokeapi.co

exploring - These are notes and code to explore Another World, Eric Chahi's 1991 video game.

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at