deterministic-game-engine VS ActionKid

Compare deterministic-game-engine vs ActionKid and see what are their differences.

ActionKid

A video game framework for haskell (by egonSchiele)
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deterministic-game-engine ActionKid
- -
7 48
- -
0.0 0.0
over 8 years ago over 8 years ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

deterministic-game-engine

Posts with mentions or reviews of deterministic-game-engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning deterministic-game-engine yet.
Tracking mentions began in Dec 2020.

ActionKid

Posts with mentions or reviews of ActionKid. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ActionKid yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing deterministic-game-engine and ActionKid you can also consider the following projects:

fwgl

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

poker-maison - 🂺 A Multiplayer Poker App Crafted with Haskell and React

aeson-tiled - Aeson instances for Tiled map editor types

Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems

tateti-tateti - Meta tic-tac-toe ncurses game.

polar-configfile - Config file parsing/writing [Haskell]

breakout - Breakout

exploring - These are notes and code to explore Another World, Eric Chahi's 1991 video game.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell