demofile
demoinfocs-golang
demofile | demoinfocs-golang | |
---|---|---|
5 | 5 | |
477 | 642 | |
- | - | |
0.0 | 9.0 | |
about 1 year ago | 7 days ago | |
JavaScript | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
demofile
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CS2 Demo help
See https://github.com/saul/demofile/discussions/384 for more info and some more links regarding documentation
- Liquid Announces New CS Data Analyst
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Programmer question
A TypeScript version is available here: https://github.com/saul/demofile/blob/master/src/crosshair.ts
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C9 coach JamezIRL: “I had a professional job as an engineer that paid well, but that style of life, I don’t know. My aspirations never felt as pure as they do when I am working towards a goal like when I was competing in Counter-Strike."
https://github.com/saul/demofile This is probably the best repo for demo parsing. I was implementing this in Python.
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Simple "demo to text" tool for coaches/analysts prototype
Not OP but in my experience https://github.com/saul/demofile is the best JavaScript library for this
demoinfocs-golang
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I've launched a free website for replaying the latest professional CSGO games at csgolens.com
I have my own fork of https://github.com/markus-wa/demoinfocs-golang that does the parsing.
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Is evaluating maps by number of pre-aim angles a good idea?
Cool! I've been using https://github.com/markus-wa/demoinfocs-golang so far for my other analyses. Where is your code?
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How to emulate CSGO client-side demos (aka POV demos) with server-side demos (aka GOTV demos) and HLAE
I'm not sure. That might be something that /u/afx-dtugend can answer. Or, you might make as a feature request to one of the CSGO demo parsers, like this one that I use.
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How To Quantitatively Define Game Sense?
I believe I have all that data. CSGO records it all in demo files so the match can be replayed with per-tick accuracy. Some other people have built parsers for converting those demos into CSV files, and I built on those parsers when creating the CSKnow project
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Electronic ESL Pro League Mirage Kills visualized (notice the clustering around connector)
https://github.com/markus-wa/demoinfocs-golang : Go framework built of demoinfogo.
What are some alternatives?
node-globaloffensive - A Node.js module to connect to and interact with the CS2 game coordinator. Mostly used to get item data.
csgoverview - A 2D demo replay tool for Counter Strike: Global Offensive.
demoinfo - A library to analyze CS:GO demos in C#
csgo-demoinfo - CS:GO demo parsing tool
csgoblog - CS:GO Blog 2.0 is an unofficial fan-made recreation/remaster of blog.counter-strike.net.
gonav - A Source Engine navigation mesh file parser written in Go.
docker_SRCDockS - Deduplicated hosting of Source Engine based gameservers - With Docker!
csknowviz
csgo-stratbook - Web & Desktop App to collaboratively manage csgo team playbook
Python-demoparser - CS:GO demo parser
csknow - You CSGO, but do you CSKnow?
ofxgo - Golang library for querying and parsing OFX