demoinfocs-golang
A Counter-Strike 2 & CS:GO demo parser for Go (demoinfo) (by markus-wa)
csknowviz
By shacklettbp
Our great sponsors
demoinfocs-golang | csknowviz | |
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5 | 2 | |
642 | 0 | |
- | - | |
9.0 | 0.0 | |
1 day ago | over 2 years ago | |
Go | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
demoinfocs-golang
Posts with mentions or reviews of demoinfocs-golang.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-16.
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I've launched a free website for replaying the latest professional CSGO games at csgolens.com
I have my own fork of https://github.com/markus-wa/demoinfocs-golang that does the parsing.
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Is evaluating maps by number of pre-aim angles a good idea?
Cool! I've been using https://github.com/markus-wa/demoinfocs-golang so far for my other analyses. Where is your code?
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How to emulate CSGO client-side demos (aka POV demos) with server-side demos (aka GOTV demos) and HLAE
I'm not sure. That might be something that /u/afx-dtugend can answer. Or, you might make as a feature request to one of the CSGO demo parsers, like this one that I use.
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How To Quantitatively Define Game Sense?
I believe I have all that data. CSGO records it all in demo files so the match can be replayed with per-tick accuracy. Some other people have built parsers for converting those demos into CSV files, and I built on those parsers when creating the CSKnow project
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Electronic ESL Pro League Mirage Kills visualized (notice the clustering around connector)
https://github.com/markus-wa/demoinfocs-golang : Go framework built of demoinfogo.
csknowviz
Posts with mentions or reviews of csknowviz.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-20.
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Is evaluating maps by number of pre-aim angles a good idea?
Thanks for sharing! I joined the discord. Feel free to share (or extend/modify). Everything is under an MIT license: https://github.com/shacklettbp/csknowviz/blob/main/LICENSE, https://github.com/David-Durst/csknow/blob/hand_visibility/LICENSE
What are some alternatives?
When comparing demoinfocs-golang and csknowviz you can also consider the following projects:
csgoverview - A 2D demo replay tool for Counter Strike: Global Offensive.
csgo-demoinfo - CS:GO demo parsing tool
gonav - A Source Engine navigation mesh file parser written in Go.
demofile - Node.js library for parsing Counter-Strike: Global Offensive demo files
csgo-stratbook - Web & Desktop App to collaboratively manage csgo team playbook
Python-demoparser - CS:GO demo parser
csknow - You CSGO, but do you CSKnow?
ofxgo - Golang library for querying and parsing OFX
bucket-text-api - Simple REST API (built with Go) to write text files to Cloud Buckets.