defect-process
xmonad
defect-process | xmonad | |
---|---|---|
19 | 76 | |
204 | 3,251 | |
- | 0.5% | |
3.5 | 7.8 | |
10 months ago | 1 day ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
defect-process
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Is it possible to write games like Pac-Man in a functional language?
Totally possible. Here’s a link to a game recently released on Steam that is written in Haskell and whose source is open: https://github.com/incoherentsoftware/defect-process
I recently hacked together an asteroids clone in Haskell with SDL2 and not much else. It’s not super pretty but it works.
I’ve talked to folks who’ve been using the newer effects libraries taking advantage of the new delimited continuation primops in GHC 9.6 for their game dev. Even with very high level libraries their reporting acceptable performance.
With enough dedication I’m certain anyone could make whatever game they wanted in an FP language.
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Genuine question: how do you all use Haskell IRL?
And the full code (w/o assets) is available too https://github.com/incoherentsoftware/defect-process
- [FOR HIRE] Illustrator / Animator / UI / Background Artist.
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Why the gc?
Or as mentioned recently... a game written in Haskell, published on steam: https://incoherentsoftware.com/defect-process/docs/ https://store.steampowered.com/app/1136730/Defect_Process/
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Defect Process - Incoherent Software LLC - 2d character action game / spectacle fighter
Steam | YouTube
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Defect Process full haskell source (~62k LOC | action game on Steam)
Hi I added the full source code for Defect Process to coincide with the full game release on Steam. See the brief overview docs for a high level tour of the code design.
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Is there anyone here using Haskell for anything other than web development?
A haskell game on steam: https://store.steampowered.com/app/1136730/Defect_Process/
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The Source Code of Defect Process
Over the Christmas break I took some time to study the source code of Defect Process (https://github.com/incoherentsoftware/defect-process) to better understand industry-strength software architecture in Haskell and Game Engines. I have written a longer article about my analysis: https://www.lambdabytes.io/articles/defectprocess/
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Defect Process - 2d hack n' slash game (Steam + GitHub)
Thanks, good to hear that learning haskell has been rewarding so far! For code questions later on, feel free to open a github discussion if this reddit thread is inactive at that point.
xmonad
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Installing Xmonad on Arch
The official guide and the archwiki do say that it's okay to just install it via pacman, but I've also found some issues on the official repo that strongly suggest against installing via pacman and to use stack instead, as sometimes pacman breaks dependencies.
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Is it just me or it nix becoming more common
Especially Haskell tools often live in proximity to nix as well, e.g., pandoc or xmonad.
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[Media] shrs: a shell that is configurable and extensible in rust
Hey everyone 👋 ! I'm currently working on a rust library for building and configuring your own shell! It's inspired by projects like xmonad and penrose where the configuration of the program is done in code. This means that for example, instead of using Bash's arcane syntax for configuring the prompt, it can be configured instead using a rust builder pattern! The project itself is still at a very young stage, so there are plenty of bugs and unimplemented features. However, some things that are (partially) implemented are:
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Genuine question: how do you all use Haskell IRL?
Daily, because xmonad
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MultiToggle is toggling layout on all workspaces when using WorkspaceCursors
If the problem is as described in the reply linked below, then this isn't a fundamental issue, but just a matter of how sendMessage is written. In fact, the fix already exists in xmonad/432:2fff2a0.
- home | xmonad - the tiling window manager that rocks
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What LaTeX setup do you use?
There are a few other things I could mention, but there are more like side issues, and not relevant to my actual LaTeX setup. First and foremost—and thus perhaps noteworthy after all—is bibliography management with arxiv-citation (see here for more words). This is integrated very well with the XMonad window manager, which makes it even more of a joy to use.
- Developers How Do You Organize your Windows
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Floating Steam windows slide off the screen
The tl;dr is that this is a bug in steam, see https://github.com/xmonad/xmonad/issues/423
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My Arch linux desktop configuration
And here is my Xmonad configuration
What are some alternatives?
Tidal - Pattern language
Hyprland - Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
chips - A clone of Chips Challenge in Haskell
i3 - A tiling window manager for X11
fmod - dump of minimal haskell FMOD bindings, this is not a proper library
dotfiles-2.0 - XMonad™️. Widgets go brr.
Okasaki - Code from the book "Purely Functional Data Structures" by Chris Okasaki (both original and my own solutions to the exercises, in Haskell)
Arch-Linux-xmonad-setup-guide
zazengine - Automatically exported from code.google.com/p/zazengine
dotfiles
quantum-chemistry
xmonad-contrib - Contributed modules for xmonad