The Source Code of Defect Process

This page summarizes the projects mentioned and recommended in the original post on /r/haskell

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  • defect-process

    Defect Process (2d hack n' slash game) full source code

  • Over the Christmas break I took some time to study the source code of Defect Process (https://github.com/incoherentsoftware/defect-process) to better understand industry-strength software architecture in Haskell and Game Engines. I have written a longer article about my analysis: https://www.lambdabytes.io/articles/defectprocess/

  • zazengine

    Automatically exported from code.google.com/p/zazengine

  • If you understand the domain you are having a MUCH easier time understanding the code base. I have a quite good knowledge of 3D computer graphics, rendering and 3D game engine architecture (having written a very simple game engine in C++ myself many years ago) which helped me a lot but I also realised that a 2D engine works slightly different in some aspects.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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