defect-process
zazengine
defect-process | zazengine | |
---|---|---|
19 | 1 | |
203 | 0 | |
- | - | |
3.5 | 10.0 | |
9 months ago | about 9 years ago | |
Haskell | C++ | |
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
defect-process
-
Is it possible to write games like Pac-Man in a functional language?
Totally possible. Here’s a link to a game recently released on Steam that is written in Haskell and whose source is open: https://github.com/incoherentsoftware/defect-process
I recently hacked together an asteroids clone in Haskell with SDL2 and not much else. It’s not super pretty but it works.
I’ve talked to folks who’ve been using the newer effects libraries taking advantage of the new delimited continuation primops in GHC 9.6 for their game dev. Even with very high level libraries their reporting acceptable performance.
With enough dedication I’m certain anyone could make whatever game they wanted in an FP language.
-
Genuine question: how do you all use Haskell IRL?
And the full code (w/o assets) is available too https://github.com/incoherentsoftware/defect-process
- [FOR HIRE] Illustrator / Animator / UI / Background Artist.
-
Why the gc?
Or as mentioned recently... a game written in Haskell, published on steam: https://incoherentsoftware.com/defect-process/docs/ https://store.steampowered.com/app/1136730/Defect_Process/
-
Defect Process - Incoherent Software LLC - 2d character action game / spectacle fighter
Steam | YouTube
-
Defect Process full haskell source (~62k LOC | action game on Steam)
Hi I added the full source code for Defect Process to coincide with the full game release on Steam. See the brief overview docs for a high level tour of the code design.
-
Is there anyone here using Haskell for anything other than web development?
A haskell game on steam: https://store.steampowered.com/app/1136730/Defect_Process/
-
The Source Code of Defect Process
Over the Christmas break I took some time to study the source code of Defect Process (https://github.com/incoherentsoftware/defect-process) to better understand industry-strength software architecture in Haskell and Game Engines. I have written a longer article about my analysis: https://www.lambdabytes.io/articles/defectprocess/
-
Defect Process - 2d hack n' slash game (Steam + GitHub)
Thanks, good to hear that learning haskell has been rewarding so far! For code questions later on, feel free to open a github discussion if this reddit thread is inactive at that point.
zazengine
-
The Source Code of Defect Process
If you understand the domain you are having a MUCH easier time understanding the code base. I have a quite good knowledge of 3D computer graphics, rendering and 3D game engine architecture (having written a very simple game engine in C++ myself many years ago) which helped me a lot but I also realised that a 2D engine works slightly different in some aspects.
What are some alternatives?
Tidal - Pattern language
chips - A clone of Chips Challenge in Haskell
fmod - dump of minimal haskell FMOD bindings, this is not a proper library
Okasaki - Code from the book "Purely Functional Data Structures" by Chris Okasaki (both original and my own solutions to the exercises, in Haskell)
quantum-chemistry
Hickory - Tools for building 3D interactive programs in Haskell
repl - Fable online REPL
OCamlODE - OCaml bindings for the Open Dynamics Engine (ODE), a 3D physics engine.
simplex-chat - SimpleX - the first messaging network operating without user identifiers of any kind - 100% private by design! iOS, Android and desktop apps 📱!
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
monpad - A fully-customisable web-based gamepad, designed to be used from smartphones.