defect-process VS Hickory

Compare defect-process vs Hickory and see what are their differences.

defect-process

Defect Process (2d hack n' slash game) full source code (by incoherentsoftware)

Hickory

Tools for building 3D interactive programs in Haskell (by asivitz)
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defect-process Hickory
19 3
204 65
- -
3.5 7.8
10 months ago about 1 month ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

defect-process

Posts with mentions or reviews of defect-process. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-01.

Hickory

Posts with mentions or reviews of Hickory. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-02.

What are some alternatives?

When comparing defect-process and Hickory you can also consider the following projects:

Tidal - Pattern language

simplex-chat - SimpleX - the first messaging network operating without user identifiers of any kind - 100% private by design! iOS, Android and desktop apps 📱!

chips - A clone of Chips Challenge in Haskell

fmod - dump of minimal haskell FMOD bindings, this is not a proper library

quantum-chemistry

Okasaki - Code from the book "Purely Functional Data Structures" by Chris Okasaki (both original and my own solutions to the exercises, in Haskell)

seangine - Experimental 3D Rendering Engine

zazengine - Automatically exported from code.google.com/p/zazengine

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

repl - Fable online REPL