defect-process
elm-games
defect-process | elm-games | |
---|---|---|
19 | 2 | |
205 | 140 | |
- | - | |
3.5 | 0.0 | |
11 months ago | about 1 year ago | |
Haskell | ||
BSD 3-clause "New" or "Revised" License | - |
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defect-process
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Is it possible to write games like Pac-Man in a functional language?
Totally possible. Here’s a link to a game recently released on Steam that is written in Haskell and whose source is open: https://github.com/incoherentsoftware/defect-process
I recently hacked together an asteroids clone in Haskell with SDL2 and not much else. It’s not super pretty but it works.
I’ve talked to folks who’ve been using the newer effects libraries taking advantage of the new delimited continuation primops in GHC 9.6 for their game dev. Even with very high level libraries their reporting acceptable performance.
With enough dedication I’m certain anyone could make whatever game they wanted in an FP language.
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Genuine question: how do you all use Haskell IRL?
And the full code (w/o assets) is available too https://github.com/incoherentsoftware/defect-process
- [FOR HIRE] Illustrator / Animator / UI / Background Artist.
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Why the gc?
Or as mentioned recently... a game written in Haskell, published on steam: https://incoherentsoftware.com/defect-process/docs/ https://store.steampowered.com/app/1136730/Defect_Process/
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Defect Process - Incoherent Software LLC - 2d character action game / spectacle fighter
Steam | YouTube
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Defect Process full haskell source (~62k LOC | action game on Steam)
Hi I added the full source code for Defect Process to coincide with the full game release on Steam. See the brief overview docs for a high level tour of the code design.
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Is there anyone here using Haskell for anything other than web development?
A haskell game on steam: https://store.steampowered.com/app/1136730/Defect_Process/
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The Source Code of Defect Process
Over the Christmas break I took some time to study the source code of Defect Process (https://github.com/incoherentsoftware/defect-process) to better understand industry-strength software architecture in Haskell and Game Engines. I have written a longer article about my analysis: https://www.lambdabytes.io/articles/defectprocess/
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Defect Process - 2d hack n' slash game (Steam + GitHub)
Thanks, good to hear that learning haskell has been rewarding so far! For code questions later on, feel free to open a github discussion if this reddit thread is inactive at that point.
elm-games
- Is it possible to write games like Pac-Man in a functional language?
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Rogule: A dungeon a day keeps the Balrog away
For a good look at what game programming can be when you fully abstract side effects away, check this out.
https://github.com/rofrol/elm-games
What are some alternatives?
Tidal - Pattern language
repl - Fable online REPL
chips - A clone of Chips Challenge in Haskell
fmod - dump of minimal haskell FMOD bindings, this is not a proper library
OCamlODE - OCaml bindings for the Open Dynamics Engine (ODE), a 3D physics engine.
Okasaki - Code from the book "Purely Functional Data Structures" by Chris Okasaki (both original and my own solutions to the exercises, in Haskell)
zazengine - Automatically exported from code.google.com/p/zazengine
quantum-chemistry
Hickory - Tools for building 3D interactive programs in Haskell