deep-motion-editing VS MotioNet

Compare deep-motion-editing vs MotioNet and see what are their differences.

deep-motion-editing

An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020] (by DeepMotionEditing)

MotioNet

A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020] (by Shimingyi)
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deep-motion-editing MotioNet
2 1
1,482 551
- -
0.0 0.0
10 months ago about 2 years ago
Python Python
BSD 2-clause "Simplified" License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

deep-motion-editing

Posts with mentions or reviews of deep-motion-editing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-13.
  • I'm Addicted to Assets
    10 projects | /r/Unity3D | 13 Dec 2021
    but there's soo much more cool shit on there, even if you have to interface with it via native plugins or even just to learn from, like this: https://github.com/DeepMotionEditing/deep-motion-editing (but this is BSD, woot)

MotioNet

Posts with mentions or reviews of MotioNet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-25.
  • Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing
    4 projects | news.ycombinator.com | 25 Apr 2022
    They could be a great application for niches, though. Prototyping 3d games or movies can be helped greatly by such techniques.

    If you can take a photo (effort required: seconds) and turn it into a textures low- to mid-poly model within seconds, that's a huge time saver right there.

    Combined with other techniques [1], [2] this could indeed present a viable business model - again for certain niches. It's the same old routine: identify potential, present solution, profit (if only for a limited time). On its own this might not look too useful/impressive, but I'm certain there's people out there who could already benefit greatly from this work.

    It's not always about "the next big thing" or "turning an entire industry on its head". I could see this work its way into various products without much fanfare and gazillion dollar valuations.

    [1] https://github.com/Shimingyi/MotioNet

    [2] https://deepai.org/publication/end-to-end-learning-for-3d-fa...

What are some alternatives?

When comparing deep-motion-editing and MotioNet you can also consider the following projects:

mediapipe - Cross-platform, customizable ML solutions for live and streaming media.

Meshroom - 3D Reconstruction Software

AI4Animation - Bringing Characters to Life with Computer Brains in Unity

MotionBERT - [ICCV 2023] PyTorch Implementation of "MotionBERT: A Unified Perspective on Learning Human Motion Representations"

awesome-ai - Awesome list for all things AI, ML and deep learning

awesome-virtual-try-on - A curated list of awesome research papers, projects, code, dataset, workshops etc. related to virtual try-on.

SplineMesh - A Unity plugin to create curved content in real-time with bézier curves

VIBE - Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"

unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects

duckduckgo-locales - Translation files for <a href="https://duckduckgo.com"> </a>

RoadArchitect - Road Architect for Unity

neural-style-tf - TensorFlow (Python API) implementation of Neural Style