dijkstra VS Loj-Hadron-Collider

Compare dijkstra vs Loj-Hadron-Collider and see what are their differences.

dijkstra

Sample with Dijkstra algorithm on Gamemaker. (by deadbit-dev)

Loj-Hadron-Collider

A robust, pixel-perfect collision engine for GameMaker Studio 2.3. (by Lojemiru)
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dijkstra Loj-Hadron-Collider
1 1
1 36
- -
10.0 0.0
almost 2 years ago over 1 year ago
Yacc Yacc
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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dijkstra

Posts with mentions or reviews of dijkstra. We have used some of these posts to build our list of alternatives and similar projects.
  • Need help with a somewhat advanced maze-solving program
    1 project | /r/gamemaker | 12 May 2023
    Sure! Best practise is probably creating a new script, called something like scr_dijkstra, which contains a function find_shortest_path(_input_grid, _starting_location, _target_location, _output_grid) which outputs the shortest path in the designated output grid. I'm currently at my work so I haven't got the time to go into it in-depth, but I will when I get home. You could check out this example from github to get an idea. For me it also helps a lot to look at the visualisation and algorithm as described on Wikipedia.

Loj-Hadron-Collider

Posts with mentions or reviews of Loj-Hadron-Collider. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing dijkstra and Loj-Hadron-Collider you can also consider the following projects:

UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3

Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker

useful-gml-scripts - Useful GML Scripts

iota - Miniature delta time and time dilation library for GameMaker 2022 LTS

CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms

gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.

GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!

SwiftGraph - A Graph Data Structure in Pure Swift

GML-OOP - Library of constructors operating primary GameMaker functionalities.

captain-holetooth - An explorative platformer.