dijkstra
useful-gml-scripts
dijkstra | useful-gml-scripts | |
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1 | 1 | |
1 | 20 | |
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10.0 | 4.7 | |
almost 2 years ago | 6 months ago | |
Yacc | Yacc | |
- | MIT License |
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dijkstra
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Need help with a somewhat advanced maze-solving program
Sure! Best practise is probably creating a new script, called something like scr_dijkstra, which contains a function find_shortest_path(_input_grid, _starting_location, _target_location, _output_grid) which outputs the shortest path in the designated output grid. I'm currently at my work so I haven't got the time to go into it in-depth, but I will when I get home. You could check out this example from github to get an idea. For me it also helps a lot to look at the visualisation and algorithm as described on Wikipedia.
useful-gml-scripts
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What are the resourses/extensions/scripts that you include in almost every new gamemaker project?
I have a personal repository of useful GML scripts and libraries I've written over the years, most of which were salvaged from the corpses of my many unfinished projects.
What are some alternatives?
UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3
SnowState - Finite State Machine for GameMaker
CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms
uiZ - Fully Fledged Game Maker GUI Framework
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
SwiftGraph - A Graph Data Structure in Pure Swift
rt-shell - An easy-to-use, customizable, and extensible cheat/debug console for GameMaker
Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
awesome-gamemaker - A curated list of awesome libraries, snippets, guides, and projects for GameMaker.
captain-holetooth - An explorative platformer.