dijkstra VS UltimateFSM

Compare dijkstra vs UltimateFSM and see what are their differences.

dijkstra

Sample with Dijkstra algorithm on Gamemaker. (by deadbit-dev)

UltimateFSM

Struct based Finite state Machine implementation for GameMaker Studio 2.3 (by MayitaMayoso)
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dijkstra UltimateFSM
1 1
1 1
- -
10.0 1.8
almost 2 years ago almost 3 years ago
Yacc Yacc
- MIT License
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dijkstra

Posts with mentions or reviews of dijkstra. We have used some of these posts to build our list of alternatives and similar projects.
  • Need help with a somewhat advanced maze-solving program
    1 project | /r/gamemaker | 12 May 2023
    Sure! Best practise is probably creating a new script, called something like scr_dijkstra, which contains a function find_shortest_path(_input_grid, _starting_location, _target_location, _output_grid) which outputs the shortest path in the designated output grid. I'm currently at my work so I haven't got the time to go into it in-depth, but I will when I get home. You could check out this example from github to get an idea. For me it also helps a lot to look at the visualisation and algorithm as described on Wikipedia.

UltimateFSM

Posts with mentions or reviews of UltimateFSM. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing dijkstra and UltimateFSM you can also consider the following projects:

useful-gml-scripts - Useful GML Scripts

GML-OOP - Library of constructors operating primary GameMaker functionalities.

CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms

gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.

Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.

SwiftGraph - A Graph Data Structure in Pure Swift

gm-i18n - i18n features for you projetct GMS 2.3

captain-holetooth - An explorative platformer.