Loj-Hadron-Collider VS iota

Compare Loj-Hadron-Collider vs iota and see what are their differences.

Loj-Hadron-Collider

A robust, pixel-perfect collision engine for GameMaker Studio 2.3. (by Lojemiru)

iota

Miniature delta time and time dilation library for GameMaker 2022 LTS (by JujuAdams)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
Loj-Hadron-Collider iota
1 2
36 36
- -
0.0 7.3
over 1 year ago about 2 months ago
Yacc Game Maker Language
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Loj-Hadron-Collider

Posts with mentions or reviews of Loj-Hadron-Collider. We have used some of these posts to build our list of alternatives and similar projects.

iota

Posts with mentions or reviews of iota. We have used some of these posts to build our list of alternatives and similar projects.
  • How to apply room_speed in once instance?
    1 project | /r/gamemaker | 26 Aug 2021
    The good news is that there's a much easier solution: Run a fixed amount of steps per second, regardless of framerate, aka, Fixed Timestep, for that I recommend using iota, it's on github and open-source. Then you can easily decrease the amount of Steps per second, using the set_time_dilation function, iota also has built-in interpolation functions, so even if the amount of steps decreases to a fraction of 60/s, you'll still get a smooth image.
  • Delta time / Time dilation
    1 project | /r/gamemaker | 1 Jun 2021

What are some alternatives?

When comparing Loj-Hadron-Collider and iota you can also consider the following projects:

Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker

UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3

gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.

GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!

GML-OOP - Library of constructors operating primary GameMaker functionalities.

SNAP - Data format converters for GameMaker LTS 2022

dijkstra - Sample with Dijkstra algorithm on Gamemaker.

stitch - A Gamemaker Studio 2 Pipeline Development Kit. A CLI and Node.JS API for creating GMS2 pipelines. Includes cross-project imports, batch-creating/updating sprites and sounds, texture page management, and more.