dds-ktx
KTX-Software
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dds-ktx | KTX-Software | |
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1 | 3 | |
110 | 796 | |
- | 4.9% | |
1.9 | 8.7 | |
about 1 month ago | 3 days ago | |
C | C++ | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
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dds-ktx
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Tools for rolling your own engine
dds_ktx is a pretty tiny lib for reading DDS and KTX files easily
KTX-Software
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Concerning Compressed Textures, is it fine for me to use the KTX format over DDS(for directx11)
I was looking around on ways to tackle texturing with my engine, and I stumbled upon KTX(https://github.com/KhronosGroup/KTX-Software) so far it looks pretty promising. The problem is if I should ditch the the native format for directx(DDS) and if I did, would I have any extra inconsistencies with using KTX.
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Texture Compression Tool
Hi, I'm using a pipeline consisting of basisu and libktx for processing uncompressed images. The REST API server itself runs on Spring Boot and communicates to an image processing server via an Apache ActiveMQ Artemis message queue.
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Is there an equivalent of SOIL2 for Vulkan
Take a look at the KTX GPU image format: https://github.com/KhronosGroup/KTX-Software
What are some alternatives?
cyclonedds - Eclipse Cyclone DDS project
gust_tools - A set of utilities for dealing with Gust (Koei Tecmo) PC games files
gamedev_libraries - A collection of open source c/c++ libraries for gamedev
basis_universal - Basis Universal GPU Texture Codec
MathGeoLib - A C++ library for linear algebra and geometry manipulation for computer graphics.
tacentview - An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.
ktx - KTX: a QuakeWorld server modification [Moved to: https://github.com/QW-Group/ktx]
ktx - KTX: a QuakeWorld server modification
JsonCpp - A C++ library for interacting with JSON.
SOIL2 - SOIL2 is a tiny C library used primarily for uploading textures into OpenGL.
roguelike.h - Header only roguelike rendering library.
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation: