dasp
wg-allocators
dasp | wg-allocators | |
---|---|---|
3 | 18 | |
813 | 188 | |
1.4% | 0.0% | |
2.0 | 0.0 | |
about 1 month ago | about 3 years ago | |
Rust | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dasp
- Elementary Audio: a modern platform for writing high performance audio software
-
FunDSP 0.1.0, an audio processing and synthesis library
I'd say that interoperability with dasp could be considered here. It supports no_std environment, however looks like it supports only slices rather than proper audio buffers
-
Signal processing library
There is Dasp which seems healthy (focusses on audio) and Basic_dsp which looks more like what I am looking for and which also seems maintained, but I am not sure if it is currently actually developed because the last updates seem to focus on dependency updates and documentation.
wg-allocators
-
Anouncing `stabby` 1.0!
Tracking issue for Storages, and a TLDR on what it is
- What backwards-incompatible changes would you make in a hypothetical Rust 2.0?
-
Custom allocators in Rust
I must have gotten confused, since from your brief discussion with CAD97 it seemed like there was a way for the concepts to live separately and that Storage could complicate things in comparison. But if implementing Allocator in terms of Storage is basically equivalent and Storage is flexible enough that I could write one to pass memory out to unsafe code, that works just as well.
-
Zig and Rust
https://rust-lang.github.io/rfcs/1974-global-allocators.html was the original RFC.
My vague understanding is that there's a working group https://github.com/rust-lang/wg-allocators
The further I get from working on Rust day to day, the less I know about these things, so that's all I've got for you.
-
Rust went from side project to world’s fastest growing language
If you self-reference using pointers and guarantee the struct will never move, you don't even need unsafe. If you self-reference using offsets from the struct's base pointer, you need a splash of unsafe but your struct can be freely moved without invalidating its self-referential "pointers".
Per-struct allocators are a work in progress (see https://github.com/rust-lang/wg-allocators/issues/48).
Not sure what "non thread local addresses" means, but in my experience Rust is pretty good at sending data between threads (without moving it).
- Rust is coming to the Linux kernel
-
FunDSP 0.1.0, an audio processing and synthesis library
Besides that allocation is not really a problem for no_std. It's resolved by using alloc crate directly, so anything usable with custom allocators is supported. Example in dasp sources - https://github.com/RustAudio/dasp/blob/master/dasp_slice/src/boxed.rs#L14-L19 . Also worth looking at this issue to check what is usable already - https://github.com/rust-lang/wg-allocators/issues/7
-
Andrew Kelley claims Zig is faster than Rust in perfomance
But that's on track for rust as well: https://github.com/rust-lang/wg-allocators/issues/7
-
Which important features from C/C++ are missing in Rust
Here: https://github.com/rust-lang/rfcs/pull/1398. there is also a working group for this: https://github.com/rust-lang/wg-allocators.
-
Box<T> allocator override?
It's unstable. wg-allocators contains discussions about design and a tracking issue for collections that need an allocator https://github.com/rust-lang/wg-allocators/issues/7
What are some alternatives?
rust-dsp - A library for sound Digital Signal Processing, written in Rust
www.ziglang.org
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
serde-plain - A serde serializer that serializes a subset of types into plain strings
fundsp - Library for audio processing and synthesis
enum-map
scirust - Scientific Computing Library in Rust
rules_rust - Rust rules for Bazel
react-juce - Write cross-platform native apps with React.js and JUCE
cryptography - cryptography is a package designed to expose cryptographic primitives and recipes to Python developers.
vst3sdk - VST 3 Plug-In SDK
dpp - Directly include C headers in D source code