wg-allocators
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wg-allocators | www.ziglang.org | |
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18 | 4 | |
188 | 235 | |
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about 3 years ago | 2 days ago | |
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wg-allocators
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Anouncing `stabby` 1.0!
Tracking issue for Storages, and a TLDR on what it is
- What backwards-incompatible changes would you make in a hypothetical Rust 2.0?
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Custom allocators in Rust
I must have gotten confused, since from your brief discussion with CAD97 it seemed like there was a way for the concepts to live separately and that Storage could complicate things in comparison. But if implementing Allocator in terms of Storage is basically equivalent and Storage is flexible enough that I could write one to pass memory out to unsafe code, that works just as well.
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Zig and Rust
https://rust-lang.github.io/rfcs/1974-global-allocators.html was the original RFC.
My vague understanding is that there's a working group https://github.com/rust-lang/wg-allocators
The further I get from working on Rust day to day, the less I know about these things, so that's all I've got for you.
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Rust went from side project to world’s fastest growing language
If you self-reference using pointers and guarantee the struct will never move, you don't even need unsafe. If you self-reference using offsets from the struct's base pointer, you need a splash of unsafe but your struct can be freely moved without invalidating its self-referential "pointers".
Per-struct allocators are a work in progress (see https://github.com/rust-lang/wg-allocators/issues/48).
Not sure what "non thread local addresses" means, but in my experience Rust is pretty good at sending data between threads (without moving it).
- Rust is coming to the Linux kernel
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FunDSP 0.1.0, an audio processing and synthesis library
Besides that allocation is not really a problem for no_std. It's resolved by using alloc crate directly, so anything usable with custom allocators is supported. Example in dasp sources - https://github.com/RustAudio/dasp/blob/master/dasp_slice/src/boxed.rs#L14-L19 . Also worth looking at this issue to check what is usable already - https://github.com/rust-lang/wg-allocators/issues/7
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Andrew Kelley claims Zig is faster than Rust in perfomance
But that's on track for rust as well: https://github.com/rust-lang/wg-allocators/issues/7
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Which important features from C/C++ are missing in Rust
Here: https://github.com/rust-lang/rfcs/pull/1398. there is also a working group for this: https://github.com/rust-lang/wg-allocators.
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Box<T> allocator override?
It's unstable. wg-allocators contains discussions about design and a tracking issue for collections that need an allocator https://github.com/rust-lang/wg-allocators/issues/7
www.ziglang.org
- sample code failing
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Long story short: I wrote a Ruby extension in Zig
FWIW regarding the package manager, based on the rest of the text my guess is that whoever wrote this intended to say that "Zig will ship with a package manager".
I created https://github.com/ziglang/www.ziglang.org/pull/228 let's see if it gets accepted :)
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Where are the source codes to make the Zig document?
It looks like the HTML for the website is here, which gets built from the source documentation here.
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Why Zig When There Is Already C++ and Rust?
Sorry to pull the rug out from under ya'll like this but that article was a couple years old, so I gave it a once-over pass to update it. Mainly the "No hidden allocations" section is rewritten. You can see the full commit diff here: https://github.com/ziglang/www.ziglang.org/commit/bede1e57b6...
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