egui
mun
egui | mun | |
---|---|---|
1 | 26 | |
0 | 1,764 | |
- | 1.5% | |
0.0 | 7.3 | |
almost 2 years ago | 9 days ago | |
Rust | ||
Apache License 2.0 | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
egui
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
Thanks! Probably the biggest issue with had was overall input handling and fonts. We're still on egui version 0.14 and actually using our own fork (https://github.com/darthdeus/egui/tree/make-memory-areas-public) that exposes some private functions/data in egui. I reported a few issues and honestly don't remember which one was the reason, I think it was this one (https://github.com/emilk/egui/issues/800).
mun
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Hotswapping on native languages?
Mun is a statically typed language that compiles to machine code with LLVM, designed to be hot-reloadable: https://mun-lang.org/.
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Best language to use as a scripting lang for my rust app
Perhaps https://mun-lang.org? Might be a bit raw for your needs tho.
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Mun v0.4.0 released
But that’s not all! In total, this release contains 111 pull requests made by 5 of our community contributors and our two Core Team members & Dependabot. Thanks for having our back! For a full list have a look at the changelog, but the main improvements are:
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Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Whenever I read about Mun, I'm always really, really intrigued… Until I remember that it currently has no string type and support for one is not currently planned. That's a bit of a shame, IMHO, because otherwise, this looks great!
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Wren is a small, fast, class-based concurrent scripting language
There's mun [1] which is statically typed and AOT compiled.
1: https://github.com/mun-lang/mun
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Lessons from Writing a Compiler
From the reverse-dependencies of the salsa crate, the (archived) Lark compiler used it and the Mun compiler uses it.
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(async) Rust doesn't have to be hard
I notice that there are projects like mun trying to achieve a similar goal, but I'm kind of curious why they are not getting much attention from the community.
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Rust Is Hard, Or: The Misery of Mainstream Programming
Have you heard of https://mun-lang.org/ ?
It's an embeddable scripting language with the goal of being a Rust-like language that supports hot reloading of functions AND data. To achieve the latter, it uses GC'ed memory such that memory can easily be mapped when the memory's type changes.
It's still in early development but maybe one day will serve your needs :)
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
In terms of pure Rust engines/frameworks it seems the overall "problem" is lack of scripting, at least from my perspective. Mun seemed extremely interesting, but since even the project itself says "don't use it" I guess it's not a real option, and considering the amount of time we spent on the GDScript/Rust integration I'm a little worried that rolling something more custom would be even less efficient.
- Python interpreter written in rust reaches 10000 commits
What are some alternatives?
cross - “Zero setup” cross compilation and “cross testing” of Rust crates
Rhai - Rhai - An embedded scripting language for Rust.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
rune - An embeddable dynamic programming language for Rust.
godot-egui - An egui backend for godot-rust
janet - A dynamic language and bytecode vm
lobster - The Lobster Programming Language
RustPython - A Python Interpreter written in Rust
tl - The compiler for Teal, a typed dialect of Lua
gluon - A static, type inferred and embeddable language written in Rust.
deno - A modern runtime for JavaScript and TypeScript.
dyon - A rusty dynamically typed scripting language