darkplaces
nuclide
darkplaces | nuclide | |
---|---|---|
4 | 7 | |
246 | 98 | |
5.7% | - | |
9.4 | 9.5 | |
5 days ago | 30 days ago | |
C | C | |
GNU General Public License v3.0 only | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
darkplaces
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Quake's lightning gun bug explained
It's not, but the DarkPlaces engine [0] reimplements many, if not all, of the realtime shadow features and has an X64 Mac build (but no ARM build, as far as I'm aware), and is still getting active contributions on its Github repo[1].
[0]: https://icculus.org/twilight/darkplaces/index.html
[1]: https://github.com/DarkPlacesEngine/darkplaces
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What source ports are you using (Windows/Linux)?
darkplaces https://github.com/DarkPlacesEngine/darkplaces
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How to develop a game on the DarkPlaces engine?
Much of DP's development was centered about being a capable engine for new games, while remaining reasonably compatible with Quake. Also, DP's perceived abandonment seems to have been overcome, with DP now being hosted at https://github.com/DarkPlacesEngine/darkplaces with somewhat frequent updates. I guess that Wrath's development may be at play here.
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Darkplaces on Linux. Textures are scaled strangely.
I just checked and the github seems active, with people editing stuff. Maybe dowload fro there and recompile. https://github.com/DarkPlacesEngine/darkplaces
nuclide
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3D Engine based on Quake's GPL-licensed code - ForeThought
It allows mixing all of the elements from each of the games, so people that use it tend to use QuakeC for scripting but Q3BSP for maps. It has support for 'enhanced' Q3BSP formats, one is vmap, as seen in this SDK: https://github.com/VeraVisions/nuclide
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How to develop a game on the DarkPlaces engine?
As discussed in my other reply, you might be interested in looking at Nuclide (https://github.com/VeraVisions/nuclide). The stand-alone game "The Wastes" is based on it (https://store.steampowered.com/app/793670/The_Wastes/). "The Wastes" sadly only has a very small player base (which means that it's hard to get a multiplayer game started - and it's a multiplayer-only game), but I think it shows quite neatly what can be done with the tech.
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Half-Life 1 remake in Godot (WIP)
Note that there's already a group of people recreating Half-Life in a clean room manner (with no use of leaked code): https://github.com/VeraVisions/nuclide
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Call of Duty like open source project?
That might have been https://github.com/eukara/freecs or https://github.com/VeraVisions/nuclide I guess, but then that's CS 1.5 only.
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Playing Half-Life on Haiku Using a FOSS Half-Life Engine!
On the other hand, there is an effort around FTE:QW that already produced a CounterStrike 1.5 remake (freecs) and has potential to eventually run everyhing related to HL1. This would be here : https://github.com/VeraVisions/nuclide/
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How does one make a standalone game in the Quake 1 engine?
There's also a group called Vera Visions who has made a modern Quake based SDK.
What are some alternatives?
ironwail - High-performance QuakeSpasm fork
CleanQC4FTE - CleanQC4FTE is a QuakeC codebase for total conversion mods/games utilizing FTEQW. It's been designed from ground-up to use CSQC as well. You might need to replace the necessary art assets with placeholders of your own.
vkQuake - Vulkan Quake port based on QuakeSpasm
freehl - Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental) in QuakeC.
ezquake-source - main ezQuake source code base
freecs - Clean-room Counter-Strike 1.5 in QuakeC, using Nuclide SDK. Previously known as OpenCS! (2016)
tyrquake - Libretro port of Tyrquake (Quake 1 engine)
ioq3-for-UrbanTerror-4 - The officially supported ioquake3 engine by the Frozen Sand Development Team for the game Urban Terror 4.x
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
sui-qc - Simple QuakeC (MenuQC) UI system for FTEQW
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.