darkplaces VS nuclide

Compare darkplaces vs nuclide and see what are their differences.

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darkplaces nuclide
4 7
246 98
5.7% -
9.4 9.5
5 days ago 30 days ago
C C
GNU General Public License v3.0 only ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

darkplaces

Posts with mentions or reviews of darkplaces. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.
  • Quake's lightning gun bug explained
    3 projects | news.ycombinator.com | 15 Jun 2023
    It's not, but the DarkPlaces engine [0] reimplements many, if not all, of the realtime shadow features and has an X64 Mac build (but no ARM build, as far as I'm aware), and is still getting active contributions on its Github repo[1].

    [0]: https://icculus.org/twilight/darkplaces/index.html

    [1]: https://github.com/DarkPlacesEngine/darkplaces

  • What source ports are you using (Windows/Linux)?
    5 projects | /r/quake | 9 May 2023
    darkplaces https://github.com/DarkPlacesEngine/darkplaces
  • How to develop a game on the DarkPlaces engine?
    3 projects | /r/quake | 26 Jun 2022
    Much of DP's development was centered about being a capable engine for new games, while remaining reasonably compatible with Quake. Also, DP's perceived abandonment seems to have been overcome, with DP now being hosted at https://github.com/DarkPlacesEngine/darkplaces with somewhat frequent updates. I guess that Wrath's development may be at play here.
  • Darkplaces on Linux. Textures are scaled strangely.
    2 projects | /r/quake | 13 Dec 2021
    I just checked and the github seems active, with people editing stuff. Maybe dowload fro there and recompile. https://github.com/DarkPlacesEngine/darkplaces

nuclide

Posts with mentions or reviews of nuclide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-26.

What are some alternatives?

When comparing darkplaces and nuclide you can also consider the following projects:

ironwail - High-performance QuakeSpasm fork

CleanQC4FTE - CleanQC4FTE is a QuakeC codebase for total conversion mods/games utilizing FTEQW. It's been designed from ground-up to use CSQC as well. You might need to replace the necessary art assets with placeholders of your own.

vkQuake - Vulkan Quake port based on QuakeSpasm

freehl - Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental) in QuakeC.

ezquake-source - main ezQuake source code base

freecs - Clean-room Counter-Strike 1.5 in QuakeC, using Nuclide SDK. Previously known as OpenCS! (2016)

tyrquake - Libretro port of Tyrquake (Quake 1 engine)

ioq3-for-UrbanTerror-4 - The officially supported ioquake3 engine by the Frozen Sand Development Team for the game Urban Terror 4.x

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

sui-qc - Simple QuakeC (MenuQC) UI system for FTEQW

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.