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Nuclide Alternatives
Similar projects and alternatives to nuclide
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etlegacy
ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
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CleanQC4FTE
CleanQC4FTE is a QuakeC codebase for total conversion mods/games utilizing FTEQW. It's been designed from ground-up to use CSQC as well. You might need to replace the necessary art assets with placeholders of your own.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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freecs
Clean-room Counter-Strike 1.5 in QuakeC, using Nuclide SDK. Previously known as OpenCS! (2016)
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ioq3-for-UrbanTerror-4
The officially supported ioquake3 engine by the Frozen Sand Development Team for the game Urban Terror 4.x
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SaaSHub
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nuclide reviews and mentions
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3D Engine based on Quake's GPL-licensed code - ForeThought
It allows mixing all of the elements from each of the games, so people that use it tend to use QuakeC for scripting but Q3BSP for maps. It has support for 'enhanced' Q3BSP formats, one is vmap, as seen in this SDK: https://github.com/VeraVisions/nuclide
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How to develop a game on the DarkPlaces engine?
As discussed in my other reply, you might be interested in looking at Nuclide (https://github.com/VeraVisions/nuclide). The stand-alone game "The Wastes" is based on it (https://store.steampowered.com/app/793670/The_Wastes/). "The Wastes" sadly only has a very small player base (which means that it's hard to get a multiplayer game started - and it's a multiplayer-only game), but I think it shows quite neatly what can be done with the tech.
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Half-Life 1 remake in Godot (WIP)
Note that there's already a group of people recreating Half-Life in a clean room manner (with no use of leaked code): https://github.com/VeraVisions/nuclide
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Call of Duty like open source project?
That might have been https://github.com/eukara/freecs or https://github.com/VeraVisions/nuclide I guess, but then that's CS 1.5 only.
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Playing Half-Life on Haiku Using a FOSS Half-Life Engine!
On the other hand, there is an effort around FTE:QW that already produced a CounterStrike 1.5 remake (freecs) and has potential to eventually run everyhing related to HL1. This would be here : https://github.com/VeraVisions/nuclide/
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How does one make a standalone game in the Quake 1 engine?
There's also a group called Vera Visions who has made a modern Quake based SDK.
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Stats
VeraVisions/nuclide is an open source project licensed under ISC License which is an OSI approved license.
The primary programming language of nuclide is C.
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