dango-tribute
:eyes: (by ErnWong)
bevy_networking_turbulence
Networking plugin for Bevy engine running on naia-socket and turbulence libraries (by smokku)
Our great sponsors
dango-tribute | bevy_networking_turbulence | |
---|---|---|
1 | 2 | |
23 | 112 | |
- | - | |
0.0 | 6.1 | |
over 1 year ago | about 2 years ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dango-tribute
Posts with mentions or reviews of dango-tribute.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-14.
-
[Showcase] wasm-peers: easy-to-use WebRTC networking wrapper for WASM
In that way, it's more similar to what was done in ErnWong's Dango Tribute experiment for the one-to-many functionality, and my matchbox project for the many-to-many functionality.
bevy_networking_turbulence
Posts with mentions or reviews of bevy_networking_turbulence.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-01.
-
Hey Rustaceans! Got an easy question? Ask here (9/2022)!
I'm playing around with bevy_networking_turbulence right now and I think that helps me with all the OSI layer stuff.
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Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer]
I use the following crate for game networking, in-game chat uses it as well: https://github.com/smokku/bevy_networking_turbulence
What are some alternatives?
When comparing dango-tribute and bevy_networking_turbulence you can also consider the following projects:
wasm-peers - Easy-to-use wrapper for WebRTC DataChannels peer-to-peer connections written in Rust and compiling to WASM.
laminar - A simple semi-reliable UDP protocol for multiplayer games
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
netcrab - A multi-purpose TCP/UDP networking command line tool
bincode - A binary encoder / decoder implementation in Rust.