bevy_networking_turbulence VS netcrab

Compare bevy_networking_turbulence vs netcrab and see what are their differences.

bevy_networking_turbulence

Networking plugin for Bevy engine running on naia-socket and turbulence libraries (by smokku)

netcrab

A multi-purpose TCP/UDP networking command line tool (by knutaf)
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bevy_networking_turbulence netcrab
2 2
112 10
- -
6.1 7.7
about 2 years ago 6 months ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_networking_turbulence

Posts with mentions or reviews of bevy_networking_turbulence. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-01.

netcrab

Posts with mentions or reviews of netcrab. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-14.
  • netcrab: a networking tool
    4 projects | dev.to | 14 Oct 2023
    Before I get to this project known as netcrab, I thought it'd be fun to share some history from Xbox's past... call it the origin story of this tool. Let's go back in time a little bit. The year was 2012 and I had joined the Xbox console operating system team a year or so before. We'd wrapped up working on one of the last major updates for the Xbox 360 and were well underway with the next project, the thing that would eventually release as the Xbox One.
  • A Cautionary Rust Tale About IO Redirection
    1 project | dev.to | 24 Sep 2023
    So there I was, trying to add a feature to netcrab to allow piping input and output to an executed command on the local machine. I'm getting input from a network socket and want to transfer that over to the child process's stdin; and the child process is producing stdout output that I want to send back over the network.

What are some alternatives?

When comparing bevy_networking_turbulence and netcrab you can also consider the following projects:

laminar - A simple semi-reliable UDP protocol for multiplayer games

rperf - rperf is a Rust-based iperf alternative developed by 3D-P

gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)

bincode - A binary encoder / decoder implementation in Rust.

tuic - Delicately-TUICed 0-RTT proxy protocol

message-io - Fast and easy-to-use event-driven network library.

protocol - Easy protocol definitions in Rust

tunneler - Tunnel TCP or UDP traffic over TCP, (mutual) TLS or DNS (authoritative server or direct connection), implemented in Rust

clap-rs - A full featured, fast Command Line Argument Parser for Rust

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...