daggerfall-unity
openmw
daggerfall-unity | openmw | |
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302 | 103 | |
2,566 | - | |
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9.5 | - | |
6 days ago | - | |
C# | ||
MIT License | - |
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daggerfall-unity
- Daggerfall Unity 1.0.0 Release
- Daggerfall Unity 0.16.2 Release Candidate
- Daggerfall Unity 0.16.0 Release Candidate
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I want to play daggerfall but as a non-pc player I’m having trouble with the controls, any advice?
You can get it from Daggerfall Unity's official website, dfworkshop.net. There should be a link to the download page at the top.
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How do i instal Daggerfall on my Mac?
If you're trying to install DFU, go to their latest release, download the mac version, and do not use the GOG cut, it is apparently incredibly bugged, messes with a lot of mods, and using either the bethesda website's download or the steam version for the original game files (both are free) skirts around some bug that comes with the GOG cut. I don't know what the GOG cut even is, but I've seen almost every mod on the Nexus say it's bugged and to not use it, so idk. If you don't care about mods, you will. Daggerfall is a Bethesda game, so you're bound to mod it to hell and back.
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Skyrim and oblivion quest marker supremists when they learn their game has unmarked quest
Yes! Here's their website
- Horse won’t sprint
- Help with letters
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Starfield's Procedural Tech Ideas Are built on Daggerfalls Success - Walking the Walk
Alternatively, check out Daggerfall Unity.
- Daggerfall Unity 0.15.3 Beta
openmw
- [Release] Animation Blending
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Do you advise to play on 0.48 RC or nightly build?
I heard that the weapon hit time problem and some of the AI magic use (notably Snowy Granius no longer summoning his skeleton) are currently fixed (or partly for the magic use AI) in Nightly, as well as some new features like volumetric fog.
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Now that the dust has settled...
specifically, I wanted to talk about their post that they kept mentioning- https://gitlab.com/OpenMW/openmw/-/issues/5270
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Steam Deck Tracking Playtime
I couldn't find a way to get this to work. Openmw version .48 downloaded from the GitHub has terrible performance issues when ran using the launch options %command%. I'm talking about using the launch options file path for Morrowind when launching in Steam. It works fine in desktop mode when launching via openmw-launcher and supposedly has to do with the steam os overlay? https://gitlab.com/OpenMW/openmw/-/issues/7498 The flatpak works fine when added as a non steam game but is there a way to launch openmw and track playtime for Morrowind? It's easy on windows to do just by renaming openmw launcher to Morrowind launcher.exe in the game folders. I've read a potential solution is running the Windows version with proton but wish it would be able to work with the native Linux builds.
- How long do OpenMW builds stay in the RC phase?
- Shadows disappearing when I'm at the wrong angle! whoops!... any ideas? absolutely stumped.
- OpenMW: Open-source TES3: Morrowind reimplementation
What are some alternatives?
openmw-android - OpenMW for Android
openmw-shaders - Photorealistic shaders for Morrowind
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
Elysium - Elysium is a visually focused list that is fully featured with hundreds of new additions and optional Creation Club support—extending the base setup with Enai Siaion's full suite of gameplay overhauls as well as various new quests and encounters. (6GB+ of VRAM Required.)
portmod
redguard-unity - Main repository containing the Unity project and the wiki
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
rtx-remix - Combined repo for the RTX-Remix runtime
vivanewvegas-wabbajack - A Wabbajack port of the Viva New Vegas modding guide.
Gource - software version control visualization