d8vk
Whisky
d8vk | Whisky | |
---|---|---|
35 | 32 | |
463 | 10,179 | |
- | 5.5% | |
8.4 | 9.5 | |
about 2 months ago | 11 days ago | |
C++ | Swift | |
zlib License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
d8vk
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Install D8VK to Lutris prefix, how?
You can find more information about D8VK and its installation here: [D8VK GitHub Repository](https://github.com/AlpyneDreams/d8vk)
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Direct3D 8 to Vulkan translator D8VK 'production-ready' 1.0 is out now
the release has a tabular comparison: https://github.com/AlpyneDreams/d8vk/releases/tag/d8vk-v1.0
If you manually installed a 3rd party d3d8 -> d3d9 translation layer, that would indeed be rendered using DXVK since DXVK implements d3d9. See the table at the bottom of the 1.0 release: https://github.com/AlpyneDreams/d8vk/releases/tag/d8vk-v1.0
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Early 2000s rally games were so good
Ps. d8vk came out today. Helps with some of these old DX8 games.
- D8vk Version 1.0
- D8VK Release v1.0 (Vulkan translation layer of Direct3D 8 for DXVK)
- D8VK Release v1.0 (Vulkan translation of Direct3D 8 for DXVK)
Whisky
- Quickemu: Quickly run optimised Windows, macOS and Linux virtual machines
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Ask HN: State of gaming and it's developement on Apple Silicon
I don't think Apple really does much, at least nothing they've announced publicly.
However, Codeweavers (the company) makes Crossover, which can utilize GPT in its recent versions: https://www.codeweavers.com/crossover/
There is also Whisky, a FOSS app that uses Wine and GPT: https://github.com/Whisky-App/Whisky/ (unlike Codeweavers, it doesn't have per-game profiles, so you just have to look at its wiki and issues and try to get games to run on your own)
In my experience, neither is very good, and both are way more difficult to use than a real PC.
Maybe things will get better if the Apple VR headset spurs a game rush, but I doubt it will. In the meantime, I do all my Mac gaming on Geforce Now and it's been truly wonderful: https://www.nvidia.com/en-us/geforce-now/games/ You get a 4080 in the cloud for $20/mo, and no local heat or noise since the rendering happens remotely.
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Diablo IV coming soon to GeForce Now
(Not affiliated with any of these companies, I just really like GeForce Now and use it every day, and have waited a loooooooong time for this to happen, hoping that Microsoft will do us a solid. They finally did!)
Thanks to Microsoft's acquisition of Activision (and them handing cloud streaming rights over to Ubisoft [1]), Diablo IV will soon be coming to Nvidia's cloud streaming service, GeForce Now [2].
GeForce Now offloads rendering to the cloud and makes your computer/tablet/phone act as a thin client that just receives the rendered frames and sends back control inputs. It's similar to how Google's failed Stadia program works, except Nvidia's offering uses your existing Steam/Epic/Xbox/etc. library, offers much more powerful hardware, and utilizes a lot of Nvidia-specific optimizations that Stadia never had.
Between DLSS, Reflex, and the upcoming cloud G-Sync, the game will likely run better on in the cloud than many desktop gaming PCs. The GeForce Now Ultimate tier comes with a RTX 4080 GPU, which is out of reach for many gamers due to its high price.
This will also finally allow Mac gamers to play Diablo IV without Crossover (which has poor performance) or Whisky and GPT (which often breaks and stays broken for weeks at a time [3]). GFN has much more powerful GPUs than even a M3 Max.
For Linux or Steam Deck gamers, D4 is already Proton Gold rated and Steam Deck verified [4], but GeForce Now should allow you to play it on much higher graphics, using less battery, and without using the fans.
[1] https://www.theverge.com/2023/10/13/23915780/ubisoft-activis...
[2] https://blogs.nvidia.com/blog/CES-2024-geforce-now-activisio...
[3] https://github.com/Whisky-App/Whisky/issues/682
[4] https://www.protondb.com/app/2344520
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Apple's Push to Transform the Mac into a Gaming Paradise
Have you tried Apple Porting Toolkit? It’s able to get most of my Steam library working well (Cyberpunk and Halo for example). There is an app called Whisky that removes the hoops.
https://getwhisky.app/
- Whisky 2.2.1 (Wine wrapper for macOS)
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Accidentally tried to update Battle.net and now nothing works
https://github.com/Whisky-App/Whisky/issues/682
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[Tutorial] Running Windows Games using GPTK and Steam
Today you just go to https://getwhisky.app/ and grab the app.
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I just got a shiny new Macbook Pro with the M3 Pro chip. Can I play high-spec PC games?
Whisky is amazing. It uses an older — free — version of CrossOver (proprietary and commercial software built on Wine). I'm able to play GTA V on very high graphics settings with amazingly fluid fps on my M1 Pro, with DXVK enabled in Whisky!
- Most hackintoshible laptop with a good GPU?
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Mac Studio gaming performance
Whisky makes playing Windows games much more feasible with Apple's Game Porting Toolkit.
What are some alternatives?
dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
WineskinServer - Wineskin
dxvk-native - D3D9/11 but it runs natively on Linux!
winetricks - Winetricks is an easy way to work around problems in Wine
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
wine
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Harbor - A harbor for all your game *porting* activities (get it?)
ToGL - Direct3D to OpenGL abstraction layer
box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices