d3d9
Leaf
d3d9 | Leaf | |
---|---|---|
1 | 1 | |
156 | 5,130 | |
- | - | |
1.6 | 0.0 | |
about 1 year ago | over 1 year ago | |
Go | Go | |
MIT License | Apache License 2.0 |
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d3d9
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How can I take a screenshot quickly enough to take 60 in one second?
Using Go screenshot libraries which use win32 are much too slow, and don't take screenshots quickly enough. While looking into this problem, I found that even in C, win32 screenshots don't get near to the speeds needed for 60fps. I was told at some point to try using DirectX to take a screenshot, and so I found some Go bindings: https://github.com/gonutz/d3d9, and I'm realizing that I do not know how to use DirectX at all. Does anyone know how I can get started with DirectX? How I might be able to just take a simple and efficient screenshot with it?
Leaf
What are some alternatives?
glop - Bare-bones osx alternative to sdl
nano - Lightweight, facility, high performance golang based game server framework
go-sdl2 - SDL2 binding for Go
Ebiten - Ebitengine - A dead simple 2D game engine for Go
termloop - Terminal-based game engine for Go, built on top of Termbox
pufferpanel - PufferPanel is an open source game server management panel, designed for both small networks and personal use
go-collada - Go package for working with the Collada file format.
Pixel - A hand-crafted 2D game library in Go
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
GarageEngine - Game engine written in Go (golang).
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.