cute_headers
zig-pypi
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cute_headers | zig-pypi | |
---|---|---|
5 | 2 | |
4,105 | 133 | |
- | 3.0% | |
7.0 | 4.6 | |
2 months ago | 6 months ago | |
C | Python | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cute_headers
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How many colors are too many colors for Windows Terminal?
- https://github.com/RandyGaul/cute_headers/blob/master/cute_s...
It's a simple and relatively straightforward approach that a sufficiently bright programmer would come up in their own while looking at the design constraints though, so overall I find it a bit meaningless to find the ultimate person for the "original idea".
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How does a Game Engine work? An Overview
The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).
I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)
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[C/C++]How do "header only" source files work?
Currently I'm looking at a "header only" cute_tiled.h library that includes this instruction:
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[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
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Looking for code only game engine
single header libraries (https://github.com/nothings/stb , https://github.com/RandyGaul/cute_headers , etc) can do some of the heavy lifting. I use stb for OGG and PNG decoding, also true type support, and maybe a few other things.
zig-pypi
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A pull request to add Rust extension support to rubygems
You could do what the Python folks did and ship Zig as a gem: https://github.com/ziglang/zig-pypi
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How does a Game Engine work? An Overview
Did you consider the Zig toolchain? It's also a full C/C++ compiler toolchain (basically a packaged Clang), and comes with enough Windows headers (from the MingW project) to build games.
For instance here is Zig as Python package to provide a simple cross-compilation solution for other Python packages that need to build native DLLs:
https://github.com/ziglang/zig-pypi
What are some alternatives?
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
miniaudio - Audio playback and capture library written in C, in a single source file.
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
2021-ext-studio-2
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
MechanicalSoup - A Python library for automating interaction with websites.
FCL - Flexible Collision Library
youtube-dl-gui - A cross platform front-end GUI of the popular youtube-dl written in wxPython.
SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.
freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType
cstore_fdw - Columnar storage extension for Postgres built as a foreign data wrapper. Check out https://github.com/citusdata/citus for a modernized columnar storage implementation built as a table access method.
gid - Help project managers and project owners with easy-to-understand views of github issue dependencies.