custom-macros-for-sugarcube-2 VS UInv

Compare custom-macros-for-sugarcube-2 vs UInv and see what are their differences.

UInv

Universal Inventory System (UInv) for Twine 2 / SugarCube 2 (by HiEv)
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custom-macros-for-sugarcube-2 UInv
38 9
159 46
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4.4 0.0
3 months ago 9 months ago
JavaScript HTML
The Unlicense BSD 2-clause "Simplified" License
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custom-macros-for-sugarcube-2

Posts with mentions or reviews of custom-macros-for-sugarcube-2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-23.
  • Is it possible to modify this code to make the dialog box close on when a link inside it is clicked? (Using ChapelR's Dialog API Macro Set, and ChapelR's Simple Inventory V2)
    1 project | /r/twinegames | 10 Sep 2023
    I have the following code that opens a dialog box and let's the player select an item. It uses two different macros made by ChapelR: Simple Inventory v2 (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/simple-inventory.md#macro-linkedinventory) and Dialog API Macro Set (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md).
  • How to set up a key to skip through timed macros
    1 project | /r/twinegames | 21 Jun 2023
    I'm working on a game that is pretty heavy on using timed and type macros. The type macros at the very least I can skip through by pressing space, and I'd like to do the same for the timed sections. I have the event macro from ChapelR (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/event-macros.md) and it's worked for other things. Does anyone know how I'd do this?
  • Triple Color Blend Meter
    1 project | /r/twinegames | 30 Apr 2023
    note: I strongly suggest you let Chapel know about this potential issue with the options() function on their custom-macros-for-sugarcube-2 GitHub reposition.
  • Preloading
    5 projects | /r/twinegames | 23 Apr 2023
    ChapelR
  • Need some help with some file location stuff
    1 project | /r/twinegames | 13 Apr 2023
    So I'm trying to insert my images in dialogue boxes (The macro I'm using for it is here: https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md) Using a folder with images in my game folder. And for some reason no matter what I do the images don't show up even though i followed the code right.
  • Edit Speechbox System by Chapel
    1 project | /r/twinegames | 17 Mar 2023
    So, I downlaoded the Custom Macro โ€œSpeech Box Systemโ€ https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/speech-box-system.md This Macro works using Java and CSS. I know how to edit CSS, but Java eludes me completely. The thing is, this macro lets me create a character and assing an image to show its avatar. I want to do that, but I need the avatar to change based on a Twine variable ($mood ) I know how to write the code in Twine, that is not the problem. But the .js is written in such a way, that the avatar section only works for images, so it does not allow a variable, even if the variable == an img . Can someone tell me what is it that I have to change in the .js? Thanks!
  • Help with Dialogue Box
    1 project | /r/twinegames | 24 Nov 2022
    I'm working on a VN-style game in Sugarcube, and specifically trying to figure out dialogue boxes. I've been able to get pretty close to what I want, using the information from this link.
  • How to disallow use of hotkeys while in a dialog window? (Chapel's Event Macro)
    1 project | /r/twinegames | 21 Nov 2022
    I've used Chapel's Event Macro to set up some hotkeys for easy navigation of my game. All went well, but I ran into the problem of what happens if there's a text input (<>) field on the screen: typing something in it could accidentally trigger a hotkey rather than what the player actually wants to type!
  • Help with Speech Box
    1 project | /r/twinegames | 27 Oct 2022
  • Using ChapelR's Speech Box System Help
    2 projects | /r/twinegames | 23 Sep 2022
    If you use ChapelR First macro here :https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/first-macro.md

UInv

Posts with mentions or reviews of UInv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-09.
  • How can fix UInv transferred item bug?
    1 project | /r/twinegames | 5 Mar 2022
    If you look in the UInv GitHub page, I uploaded a v0.9.7.3 bugfix release there which fixes that and a few other things. I just haven't put it into its own release package yet, though I probably should have.
  • Can someone tell me where I'm going wrong?
    1 project | /r/twinegames | 16 Jan 2022
    Also, I should note that there's a bug in the v0.9.7.2 version of the BagHasAllItems(), BagHasAnyItem(), and GetAllBagPockets() functions, as well as failure to update UInv elements placed outside of a passage. I've just put up a UInv v0.9.7.3 bugfix release here (you can click the "Raw" button there and then save the page to download that code). Use that JavaScript code instead to avoid those bugs (though make sure you don't overwrite your aliases or your bag and item definitions).
  • Need help with inventory
    2 projects | /r/twinegames | 9 Nov 2021
    For just about anything else, my Universal Inventory System (UInv) should be able to handle it (it's about 97% complete code-wise, though I really need to do a bunch of work on documentation, sample code, and testing).
  • Hi i need help in trying to make a crafting/cooking system
    1 project | /r/twinegames | 22 Oct 2021
    Actually, I had a system like that in mind when I created my Universal Inventory System (UInv).
  • Changing color of image
    1 project | /r/twinegames | 21 Oct 2021
    Yeah, it's a huge pain in the ass. I was working on building this feature into my Universal Inventory System (UInv) when I got stalled due to life stuff, so I've wrangled with this problem before.
  • Inventory Help
    1 project | /r/twinegames | 26 Sep 2021
    I would look into u/HiEv's Universal Inventory System. Don't be too daunted by the sheer volume of documentation -- it might be overwhelming at first look but if you stick with it you'll be rewarded with an extremely useful inventory system with a very large volume of functions you can use to get, set and manipulate inventories and objects.
  • How to find/resolve maxed call stack?
    1 project | /r/twinegames | 18 Mar 2021
    Specifically I'm using HiEv's Universal Inventory and use a function to add items to the inventory. This works in the "Start" passage and the item appears in the inventory no problem, but the same function will result in a maxed call stack if I go deeper into the game.
  • Is Twine + Sugarcube a good choice for a mechanic-heavy rpg/management game?
    1 project | /r/twinegames | 20 Feb 2021
    If you're interested, you might want to check out my Universal Inventory System (UInv), which is intended to be used in RPG games and the like. Admittedly, UInv isn't quite up to v1.0 standards yet, especially since the documentation and sample code needs a lot of filling out, however it's already perfectly functional in allowing you to set up and handle all sorts of complex inventories.
  • Check the context where a macro is placed? (not just arguments)
    1 project | /r/twinegames | 25 Jan 2021
    I also have an .addArticle() function (click to try it out) for doing that kind of thing included in my Universal Inventory System (UInv). If you want to, you could extract the .addArticle() code from within the UInv code to simplify writing your own macro.

What are some alternatives?

When comparing custom-macros-for-sugarcube-2 and UInv you can also consider the following projects:

TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables

simple-inventory - An inventory system for Twine 2/SugarCube 2.

sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.

StockAlertBot - Faced with the scenario of scalpers using bots to hog up all the inventory of popular holiday toys and sell them at ridiculously high markup prices, I decided to put up a fight so we can get our hands on things we need to survive the #Coronavirus quarantine(s).

react-twine - React state management library. As if we need another.

TW-Elements - ๐™ƒ๐™ช๐™œ๐™š collection of Tailwind MIT licensed (free) components, sections and templates ๐Ÿ˜Ž

harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.

ecma262 - Status, process, and documents for ECMA-262

harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).

js-the-right-way - An easy-to-read, quick reference for JS best practices, accepted coding standards, and links around the Web

tweego-setup - A Tweego project boilerplate.

dillinger - The last Markdown editor, ever.