UInv VS ecma262

Compare UInv vs ecma262 and see what are their differences.

UInv

Universal Inventory System (UInv) for Twine 2 / SugarCube 2 (by HiEv)

ecma262

Status, process, and documents for ECMA-262 (by tc39)
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UInv ecma262
9 22
46 14,751
- 0.4%
0.0 9.0
9 months ago 6 days ago
HTML HTML
BSD 2-clause "Simplified" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UInv

Posts with mentions or reviews of UInv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-09.
  • How can fix UInv transferred item bug?
    1 project | /r/twinegames | 5 Mar 2022
    If you look in the UInv GitHub page, I uploaded a v0.9.7.3 bugfix release there which fixes that and a few other things. I just haven't put it into its own release package yet, though I probably should have.
  • Can someone tell me where I'm going wrong?
    1 project | /r/twinegames | 16 Jan 2022
    Also, I should note that there's a bug in the v0.9.7.2 version of the BagHasAllItems(), BagHasAnyItem(), and GetAllBagPockets() functions, as well as failure to update UInv elements placed outside of a passage. I've just put up a UInv v0.9.7.3 bugfix release here (you can click the "Raw" button there and then save the page to download that code). Use that JavaScript code instead to avoid those bugs (though make sure you don't overwrite your aliases or your bag and item definitions).
  • Need help with inventory
    2 projects | /r/twinegames | 9 Nov 2021
    For just about anything else, my Universal Inventory System (UInv) should be able to handle it (it's about 97% complete code-wise, though I really need to do a bunch of work on documentation, sample code, and testing).
  • Hi i need help in trying to make a crafting/cooking system
    1 project | /r/twinegames | 22 Oct 2021
    Actually, I had a system like that in mind when I created my Universal Inventory System (UInv).
  • Changing color of image
    1 project | /r/twinegames | 21 Oct 2021
    Yeah, it's a huge pain in the ass. I was working on building this feature into my Universal Inventory System (UInv) when I got stalled due to life stuff, so I've wrangled with this problem before.
  • Inventory Help
    1 project | /r/twinegames | 26 Sep 2021
    I would look into u/HiEv's Universal Inventory System. Don't be too daunted by the sheer volume of documentation -- it might be overwhelming at first look but if you stick with it you'll be rewarded with an extremely useful inventory system with a very large volume of functions you can use to get, set and manipulate inventories and objects.
  • How to find/resolve maxed call stack?
    1 project | /r/twinegames | 18 Mar 2021
    Specifically I'm using HiEv's Universal Inventory and use a function to add items to the inventory. This works in the "Start" passage and the item appears in the inventory no problem, but the same function will result in a maxed call stack if I go deeper into the game.
  • Is Twine + Sugarcube a good choice for a mechanic-heavy rpg/management game?
    1 project | /r/twinegames | 20 Feb 2021
    If you're interested, you might want to check out my Universal Inventory System (UInv), which is intended to be used in RPG games and the like. Admittedly, UInv isn't quite up to v1.0 standards yet, especially since the documentation and sample code needs a lot of filling out, however it's already perfectly functional in allowing you to set up and handle all sorts of complex inventories.
  • Check the context where a macro is placed? (not just arguments)
    1 project | /r/twinegames | 25 Jan 2021
    I also have an .addArticle() function (click to try it out) for doing that kind of thing included in my Universal Inventory System (UInv). If you want to, you could extract the .addArticle() code from within the UInv code to simplify writing your own macro.

ecma262

Posts with mentions or reviews of ecma262. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-19.
  • TC39: Add Object.groupBy and Map.groupBy
    6 projects | news.ycombinator.com | 19 Dec 2023
  • The "well-known" Symbols in JavaScript
    1 project | dev.to | 15 Dec 2023
    These aren't valid JavaScript (@@iterator would throw an error). They are actually internal Symbols used in JavaScript. They are used to implement features like iteration, instanceOf, and such internally. They actually might get removed or changed
  • 📦🔓Closures in JavaScript decoded
    1 project | dev.to | 19 Nov 2023
    Note that in previous editions, the ECMAScript® Language Specification used the term "lexical environment" before it decided to rename it to "Environment Record" so you might encounter this term in other definitions and tutorials.
  • Document.all Willful Violation
    1 project | news.ycombinator.com | 15 Oct 2023
  • ES2023 Candidate source code + specification
    1 project | /r/programming | 10 Apr 2023
  • ES2023 candidate source code + spec
    5 projects | /r/javascript | 10 Apr 2023
  • The Evolution of JavaScript
    1 project | dev.to | 22 Aug 2022
    For a new specification to be written, you need two things, a_ technical committee_, and a standard. The standard specification for JavaScript is called ECMA-262, and the technical committee is Technical Committee-39(TC39).
  • Why Async/Await Is More Than Just Syntactic Sugar
    3 projects | /r/javascript | 12 Aug 2022
  • Show HN: We are trying to (finally) get tail-calls into the WebAssembly standard
    11 projects | news.ycombinator.com | 12 Jul 2022
    4. Proposed something else [ https://github.com/tc39/proposal-ptc-syntax ]

    While apple is against Syntactic tail calls, they’re mainly just opposed to versions of it that would remove/unrequire the tail-call optimisation they already do: https://github.com/tc39/ecma262/issues/535

    For the version of it that is backwards compatible, they wouldn’t need to do anything other than recognise it as valid syntax. Their main concern is that it "could add confusion with very little benefit."

  • What happened to proper tail calls in JavaScript? (2021)
    6 projects | news.ycombinator.com | 15 Jun 2022
    The spec for STC has a critique of PTC:

    - performance

    - developer tools

    - Error.stack

    - cross-realm tail calls

    - developer intent

    See: https://github.com/tc39/proposal-ptc-syntax#issues-with-ptc

    Apple's 2016 response as to why they won't implement STC is here: https://github.com/tc39/ecma262/issues/535

    - STC is part of the spec and will take too long to change.

    - Now that they've implemented support for PTC, they don't want to regress web pages that rely on it.

    - They don't want to discourage vendors from implementing PTC by agreeing to STC.

    - They don't want to introduce confusion.

    Some of these arguments about confusion and delays seem wrong hindsight, since on every point things would have been better if they'd just agreed to the compromise of STC.

    - It would have been part of the spec years ago

    - STC would have had a clear way for web pages to know when tail calls could be relied on (and PTC would have been optional)

    - Other vendors didn't implement PTC in any case, despite no agreement on STC

    - There's even more confusion as things are now