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UInv Alternatives
Similar projects and alternatives to UInv
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CodeRabbit
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StockAlertBot
Faced with the scenario of scalpers using bots to hog up all the inventory of popular holiday toys and sell them at ridiculously high markup prices, I decided to put up a fight so we can get our hands on things we need to survive the #Coronavirus quarantine(s).
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js-the-right-way
An easy-to-read, quick reference for JS best practices, accepted coding standards, and links around the Web
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Nutrient
Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers. Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
UInv discussion
UInv reviews and mentions
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How can fix UInv transferred item bug?
If you look in the UInv GitHub page, I uploaded a v0.9.7.3 bugfix release there which fixes that and a few other things. I just haven't put it into its own release package yet, though I probably should have.
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Can someone tell me where I'm going wrong?
Also, I should note that there's a bug in the v0.9.7.2 version of the BagHasAllItems(), BagHasAnyItem(), and GetAllBagPockets() functions, as well as failure to update UInv elements placed outside of a passage. I've just put up a UInv v0.9.7.3 bugfix release here (you can click the "Raw" button there and then save the page to download that code). Use that JavaScript code instead to avoid those bugs (though make sure you don't overwrite your aliases or your bag and item definitions).
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Need help with inventory
For just about anything else, my Universal Inventory System (UInv) should be able to handle it (it's about 97% complete code-wise, though I really need to do a bunch of work on documentation, sample code, and testing).
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Hi i need help in trying to make a crafting/cooking system
Actually, I had a system like that in mind when I created my Universal Inventory System (UInv).
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Changing color of image
Yeah, it's a huge pain in the ass. I was working on building this feature into my Universal Inventory System (UInv) when I got stalled due to life stuff, so I've wrangled with this problem before.
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Inventory Help
I would look into u/HiEv's Universal Inventory System. Don't be too daunted by the sheer volume of documentation -- it might be overwhelming at first look but if you stick with it you'll be rewarded with an extremely useful inventory system with a very large volume of functions you can use to get, set and manipulate inventories and objects.
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How to find/resolve maxed call stack?
Specifically I'm using HiEv's Universal Inventory and use a function to add items to the inventory. This works in the "Start" passage and the item appears in the inventory no problem, but the same function will result in a maxed call stack if I go deeper into the game.
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Is Twine + Sugarcube a good choice for a mechanic-heavy rpg/management game?
If you're interested, you might want to check out my Universal Inventory System (UInv), which is intended to be used in RPG games and the like. Admittedly, UInv isn't quite up to v1.0 standards yet, especially since the documentation and sample code needs a lot of filling out, however it's already perfectly functional in allowing you to set up and handle all sorts of complex inventories.
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Check the context where a macro is placed? (not just arguments)
I also have an .addArticle() function (click to try it out) for doing that kind of thing included in my Universal Inventory System (UInv). If you want to, you could extract the .addArticle() code from within the UInv code to simplify writing your own macro.
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Stats
HiEv/UInv is an open source project licensed under BSD 2-clause "Simplified" License which is an OSI approved license.
The primary programming language of UInv is HTML.