cudarc
Rust-CUDA
cudarc | Rust-CUDA | |
---|---|---|
4 | 37 | |
424 | 2,897 | |
- | 2.8% | |
7.3 | 0.0 | |
14 days ago | 6 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
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cudarc
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Rust Bindgen Issue (Struct _)
Instead I'm trying to follow along with the structure of cudarc (https://github.com/coreylowman/cudarc) which has done bindings for other Nvidia libraries. Their methodology seems much more straight forward.
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What's everyone working on this week (20/2023)?
Spooky unsafe CUDA GPGPU in pure Rust with experimental ptx ABI! I'd like to smooth it out with some safer abstractions to avoid too many raw unsafe kernel launches launches. I'm not exactly sure how many threads I can get, but seems like it's handling 16384 pretty well?
- Which crate for CUDA in Rust?
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In which circumstances is C++ better than Rust?
The next release of dfdx includes a CUDA device and implements many ops. The same dev created a new crate, cudarc, for a wrapper around CUDA toolkit.
Rust-CUDA
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[Media] Anyone try writing a ray tracer with rust? It's pretty fun!
Source code [here](https://github.com/ihawn/RTracer) if anyone is interested in taking a look or giving feedback. As a side question, does anyone have any general advise on getting GPU compute working with rust? I tried [this project](https://github.com/Rust-GPU/Rust-CUDA) but had a bunch of issues (And it doesn't look like an active repo anyways)
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Is rust or python better for Machine learning? Or is there enough decent frameworks?
You have this https://github.com/Rust-GPU/Rust-CUDA
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toolchain nightly package building issue
What I'm trying to do is check out https://github.com/Rust-GPU/Rust-CUDA for a class project.
- [Rust] État de GPGPU en 2022
- Which crate for CUDA in Rust?
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Announcing cudarc and fully GPU accelerated dfdx: ergonomic deep learning ENTIRELY in rust, now with CUDA support and tensors with mixed compile and runtime dimensions!
Be warned, NON_BLOCKING streams do not fully synchronize with sync host to device copies. They are not guaranteed to actually finish by the time they return. Meaning its possible to initiate a copy, then initiate a kernel launch, and have the copy be unfinished by the time the kernel is launched. This caused so many confusing bugs that i personally decided to stop using NON_BLOCKING altogether in rust-cuda. https://github.com/Rust-GPU/Rust-CUDA/issues/15
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In which circumstances is C++ better than Rust?
- Cuda is not doing by FFI linking, instead is compiling CUDA code natively in Rust https://github.com/Rust-GPU/Rust-CUDA and even if it not complete as the C++ SDK is more than a toy
- I learned 7 programming languages so you don't have to
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GNU Octave
Given your criteria, you might want to consider (modern) C++.
* Fast - in many cases faster than Rust, although the difference is inconsequential relative to Python-to-Rust improvement I guess.
* _Really_ utilize CUDA, OpenCL, Vulcan etc. Specifically, Rust GPU is limited in its supported features, see: https://github.com/Rust-GPU/Rust-CUDA/blob/master/guide/src/... ...
* Host-side use of CUDA is at least as nice, and probably nicer, than what you'll get with Rust. That is, provided you use my own Modern C++ wrappers for the CUDA APIs: https://github.com/eyalroz/cuda-api-wrappers/ :-) ... sorry for the shameless self-plug.
* ... which brings me to another point: Richer offering of libraries for various needs than Rust, for you to possibly utilize.
* Easier to share than Rust. A target system is less likely to have an appropriate version of Rust and the surrounding ecosystem.
There are downsides, of course, but I was just applying your criteria.
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Your average rustafarians
Technically, yes. There are crates for OpenCL and CUDA, although official ROCm support does not exist yet.
What are some alternatives?
tiny-ml - Basic neural networks for rust
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
RustNet - A rust API (and solid.js frontend) for a neural net
wgpu - A cross-platform, safe, pure-Rust graphics API.
vault-server - Rust REST API server and white-label SolidJS UIs for semantic search and RAG/no-hallucination LLM-chat [Moved to: https://github.com/arguflow/arguflow]
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
krust-manifesto - Abstractions to write concise Kubernetes manifests using Rust
CUDA.jl - CUDA programming in Julia.
bws - BWS is a Rust-powered Minecraft server framework, offering unparalleled performance, extendability, and reliability for creating your dream Minecraft experience.
GLSL - GLSL Shading Language Issue Tracker
intelli-shell - Like IntelliSense, but for shells
WeasyPrint - The awesome document factory