ctrlg
hotham
ctrlg | hotham | |
---|---|---|
5 | 8 | |
24 | 379 | |
- | 1.1% | |
4.6 | 4.7 | |
over 1 year ago | about 2 months ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ctrlg
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Tabled [v0.6.0] - An easy to use library for pretty print tables of Rust structs and enums.
I use tabled in my project ctrlg and it works great for showing the keymappings. Great work!
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Ctrlg - press ctrl+g to jump between projects
Ctrlg is a shell plugin to quickly switch contexts between projects. Press ctrl + g to select a project from a fuzzy finder (project directories specified by globbing patterns), then cd to that directory.
- I made a markdown-like language for the terminal
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What’s everyone working on this week (including AoC, 51/2021)?
Something I whipped up over the weekend: https://github.com/mrjones2014/ctrlg
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I made a command line context switcher
ctrlg is a command line context switcher. Fuzzy-find directories from a preset list, configured by glowing patterns, and quickly jump to the selected directory. Optionally, it can send the cd command to all split panes in the current window of a tmux session.
hotham
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[MEDIA] New stress test of Rust based game engine for the Quest 2 - 873,275 verts @ ~7ms
Looks great. I assume it uses https://github.com/leetvr/hotham?
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wgpu-openxr-example: a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)
That being said, as implemented, this only works for desktop; getting it working on a standalone should be possible, but I've not looked into it that much - for that, you may be interested in Hotham.
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A rust based, XR first, and real-time collaboration game engine idea.
Shameless plug, but I've built a reasonably usable, open source, OpenXR based game engine in Rust called Hotham. I'm definitely interested in real-time collaboration and really nailing the asset pipeline problem. If this is something you're interested in collaborating on, please let me know!
- Hotham: A game engine for standalone VR written in Rust
- Hotham: A framework for creating standalone VR experiences
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[MEDIA] Hotham VR Engine demo
Also considering checking out and staring the GitHub repo: https://github.com/leetvr/hotham
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What’s everyone working on this week (including AoC, 51/2021)?
This week I am adding that most annoying of game engine systems, GUI, to Hotham, a game engine for standalone VR devices I've been working on this year.
What are some alternatives?
tabled - An easy to use library for pretty print tables of Rust structs and enums.
xrbevy - Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
LibRapidRust - An optimised derivative of the LibRapid C++ library. Made with love for mathematics and computer science.
doukutsu-rs - A faithful and open-source remake of Cave Story's engine written in Rust
kn - kn — nvgt/fldrs/qckly
bevy - A refreshingly simple data-driven game engine built in Rust
git-smart-checkout - 🧠 A command-line utility for switching git branches more easily. Switch branches interactively or use a fuzzy search to find that long-forgotten branch name.
ttdl - TTDL - Terminal Todo List Manager
adventofcode - Advent of Code solutions of 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 and 2023 in Scala
terminal-markdown - A markdown language for the terminal
wgpu-openxr-example - a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)