ctpg
webview


ctpg | webview | |
---|---|---|
8 | 69 | |
466 | 12,862 | |
0.9% | 0.7% | |
3.9 | 8.0 | |
5 months ago | 11 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ctpg
- Compile Time Parser Generator - 1.3.6
-
Compile Time Parser Generator
https://github.com/peter-winter/ctpg Now with a proper build system with regression testing and cmake integration for other projects.
- Compile Time Parser Generator, new version, clang support and faster compilation times.
- Compile Time Parser Generator. New version with clang support and reduced compilation times.
- C++ Compile Time Parser Generator
- Compile time parser generator, new 1.3 version now with error recovery.
-
Compile time parser generator
I created a c++ header only library that allows parser generation in compile time. Somewhat like flex+bison but inside the c++ 17 compiler. https://github.com/peter-winter/ctpg
- Show HN: I made a C++ header only library for compile-time parser generation
webview
- webview: Tiny cross-platform webview library for C/C++
-
Why Bloat Is Still Software's Biggest Vulnerability
You can create the webview using each platforms native GUI toolkit and setup JS communication yourself OR you can use a lightweight library that does it for [1] (search its README for language "bindings").
[1] https://github.com/webview/webview
-
Ask HN: Do we still need Electron?
Each platform has it's own webview control available as a shared library installed with the OS.
MacOS has WKWebKit based on WebKit.
Windows has WebView2 based on Edge/Chromium.
Linux has webkit2gtk based on WebKit.
Tools like Tauri use a simple cross-platform single-header abstraction called webview.h[1].
Electron no longer allows Node.js to be called from renderer processes, all communication with Node.js is done via IPC.
In this case, why do we still need Electron? Why does it have to be tied to V8/Node.js?
The fact that Chromium Embedded Framework exists and is third-party makes me think that Chromium wasn't designed for being embedded, and Electron is filling that gap.
This is elucidated here further here https://trac.webkit.org/wiki/WebKit2:
> it's difficult to reuse their work...if another WebKit-based application or another port wanted to do multiprocess based on Chromium WebKit, it would be necessary to reinvent or cut & paste a great deal of code.
It makes me think that perhaps WebKit was the better choice for embedding. The fact that Node used V8 made Chromium the choice, and that Node being called from the renderer was the original way of working. Maybe because WebKit didn't have a build for Windows was an issue too...
But now that we have Bun, perhaps it's time that WebKit becomes that browser target of choice for desktop apps on macOS.
Unless WebView2 for macOS arrives, which would have a more sane cross-platform story. WebView2 has a very large feature-set though which make take a while to implement for macOS.
[1]: https://github.com/webview/webview/blob/master/webview.h
-
Nui C++ User Interface Library
Nui could base on this in theory. Nui uses https://github.com/webview/webview under the hood, which provides browser windows for linux, windows or mac. Nui adds some cmake to make the "in-browser" and "main-process" part appear seemless, as well adding a DSEL for the "in-browser" view part.
-
[Golang] Recommandation de bibliothèque d'interface utilisateur légère
WebView 7k
-
Did you hear about using a web browser as GUI using C99?
You mean something like this?
- Desktop apps with golang
-
Neutralinojs – Build lightweight cross-platform desktop apps with JavaScript
Golang can compile to windows statically, and on Windows those bindings are using the MSWebView2 API (aka Microsoft Edge webview).
I know that you can also compile the webview.cc into a dll specifically, and link against that. But I'd never done with Visual C++ because I am cross-compiling from Linux to Windows.
The README of the webview/webview project refers to the WebView2 SDK on NuGet, however [1]
[1] https://github.com/webview/webview#windows-preparation
-
The Quest for the Ultimate GUI Framework
The author shrugs off web tech (maybe because of electron bloat?) but you can avoid the bloat by using each platforms native web browser control. There are even cross-platform libraries that make creating the native control and cross-communication simple. These applications would be architecturally similar to Win32 apps using and communicating with a XAML Island, but the advantage of web tech is it's an open standard and WPF/WinUI is not.
-
(Hayami.app) A tile-based mini browser. You can pin webpages and files on a screen together. Not for deep reading but for having a quick look at the latest information at any time.
For example, you could use a native webview (Edge WebView2 for Windows and WebKit for MacOS/Linux), which uses much less RAM than Electron.
What are some alternatives?
cpp-peglib - A single file C++ header-only PEG (Parsing Expression Grammars) library
fyne - Cross platform GUI toolkit in Go inspired by Material Design
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
Elements C++ GUI library - Elements C++ GUI library
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
Wails - Create beautiful applications using Go
Lorca - Build cross-platform modern desktop apps in Go + HTML5

