csound_pd
Csound for Pure Data (by csound)
rvscript
Fast RISC-V-based scripting backend for game engines (by fwsGonzo)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
csound_pd
Posts with mentions or reviews of csound_pd.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-03.
rvscript
Posts with mentions or reviews of rvscript.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-14.
- Fast RISC-V-based scripting back end for game engines
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Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
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C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
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libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.
What are some alternatives?
When comparing csound_pd and rvscript you can also consider the following projects:
muzero-cpp - A C++ pytorch implementation of MuZero
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
seer - Seer - a gui frontend to gdb
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
chrgfx - Converts to and from tile based graphics from retro video game hardware
Heady - A utility for creating amalgamated single-header C++ libraries
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
rodin - Modern C++17 finite element method and shape optimization framework.
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
RESTCpp - Cross Platform Multi threaded REST API / HTTP Server framework using thread-pooling implementation with modern C++