csharp-source-generators
GodotOnReady
csharp-source-generators | GodotOnReady | |
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9 | 3 | |
1,880 | 118 | |
- | - | |
7.6 | 2.4 | |
10 days ago | about 1 year ago | |
C# | ||
Creative Commons Zero v1.0 Universal | MIT License |
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csharp-source-generators
- Any type providers implemented in C# using source generators
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Custom intellisense error or warning feedback?
I don't know of anything out of the box that would emit errors/warnings for a case like that, but if it was something you were dealing with often enough you could certainly write your own analyzer if one doesn't already exist.
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Embedded source generation?
List of source generators: https://github.com/amis92/csharp-source-generators
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What are the hardest topics in C#/.NET you would like to know more/better?
I also couldn't find many info in docs nor more advanced tutorials, but this list of source generators helped me as an inspiration.
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Why is no-one using Roslyn token-based code generation with Source Generators?
I'm planning to rewrite all of our company's old T4-based codegen tools into Source Generators. I've been looking at how other Source Generators are implemented and what surprised me is that everyone seems to assemble the output code manually as text with string builders or at best some simple templating engine (eg. Scriban). I expected that I would see a lot of projects assembling their output code from Roslyn tokens and then using Roslyn's formatter to produce the actual code that can be emitted into the output file(s), like this article demonstrates. No-one seem to be doing that though. Why?
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Source generator library
Start from here: C# Source Generators
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Getting into source generators in .Net
Look here under 'Tips & Tricks'
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The C# Source Generators revolution
Source generators colletion
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HttpClientGenerator is a tool that uses the Roslyn code generator feature to write boilerplate HttpClient code for you.
Add it to this list https://github.com/amis92/csharp-source-generators
GodotOnReady
- 31/GodotOnReady: C# Source Generator adding onready-like to your C# scripts Godot (3.x)
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I'm working on an analogue to UnityHub for godot
Instead of exporting NodePaths you can use GodotOnReady
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[Solved] Strongly typed access to scene hierarchy (C#)
Speaking of which... Also found this: https://github.com/31/GodotOnReady, which looks like quite a nice way of doing something similar (ie, OnReady attribute to call method/get node at the right time...)
What are some alternatives?
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Pure.DI - Pure DI for .NET without frameworks!
dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.
ResXFileCodeGenerator - VocaDb.ResXFileCodeGenerator is a C# source generator to generate strongly-typed resource classes for looking up localized strings.
godot-version-manager - Download, Install and Manage any version of Godot Engine from a simple app.
stronginject - compile time dependency injection for .NET
net_automatic_interface - .Net Source Generator for Automatic Interfaces
NullGuard - Adds null argument checks to an assembly
HttpClientCodeGenerator - HttpClientGenerator is a tool that uses the Roslyn code generator feature to write boilerplate HttpClient code for you.
dotnet-options-generator - Generate and register IOptions from appsettings.json at compile-time with source generators.
PDF.Flow.Examples - Samples, articles, issue reporting and documentation related to Gehtsoft PDF.Flow library.