GodotOnReady
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection. (by 31)
net_automatic_interface
.Net Source Generator for Automatic Interfaces (by codecentric)
GodotOnReady | net_automatic_interface | |
---|---|---|
3 | 1 | |
118 | 49 | |
- | - | |
2.4 | 7.8 | |
about 1 year ago | 4 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotOnReady
Posts with mentions or reviews of GodotOnReady.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-30.
- 31/GodotOnReady: C# Source Generator adding onready-like to your C# scripts Godot (3.x)
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I'm working on an analogue to UnityHub for godot
Instead of exporting NodePaths you can use GodotOnReady
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[Solved] Strongly typed access to scene hierarchy (C#)
Speaking of which... Also found this: https://github.com/31/GodotOnReady, which looks like quite a nice way of doing something similar (ie, OnReady attribute to call method/get node at the right time...)
net_automatic_interface
Posts with mentions or reviews of net_automatic_interface.
We have used some of these posts to build our list of alternatives
and similar projects.
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Creating interfaces from a class automatically
I dislike that modern Asp.Net forces me to create new interfaces for every service I want to register - it helps with testing and modularity, but it's annoying because each change to the service has also propagated to the interface - creating lots of manual work. I finally managed to scratch my itch and write a Source Generator which creates an Interface from a Class definition ,without the need for any manual work: codecentric/net_automatic_interface: .Net Core Source Generator for Automatic Interfaces (github.com)
What are some alternatives?
When comparing GodotOnReady and net_automatic_interface you can also consider the following projects:
Pure.DI - Pure DI for .NET without frameworks!
ResXFileCodeGenerator - VocaDb.ResXFileCodeGenerator is a C# source generator to generate strongly-typed resource classes for looking up localized strings.
csharp-source-generators - A list of C# Source Generators (not necessarily awesome) and associated resources: articles, talks, demos.
godot-version-manager - Download, Install and Manage any version of Godot Engine from a simple app.