GodotOnReady
godot-version-manager
GodotOnReady | godot-version-manager | |
---|---|---|
3 | 11 | |
118 | 158 | |
- | - | |
2.4 | 8.1 | |
about 1 year ago | 4 days ago | |
C# | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotOnReady
- 31/GodotOnReady: C# Source Generator adding onready-like to your C# scripts Godot (3.x)
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I'm working on an analogue to UnityHub for godot
Instead of exporting NodePaths you can use GodotOnReady
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[Solved] Strongly typed access to scene hierarchy (C#)
Speaking of which... Also found this: https://github.com/31/GodotOnReady, which looks like quite a nice way of doing something similar (ie, OnReady attribute to call method/get node at the right time...)
godot-version-manager
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What's your best way to be notified when a new release is out?
This one on Mac: https://github.com/noidexe/godot-version-manager
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GVM ( Godot Version Manager ) 1.10 is out
https://github.com/noidexe/godot-version-manager see the FAQ section
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Managing Godot Versions
You'll simply need both Godot versions. If you want better organization for your Godot versions than your filesystem, there are some community-made tools such as Godot Manager and Godot Version Manager.
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I'm working on an analogue to UnityHub for godot
I created this one: https://github.com/noidexe/godot-version-manager that just manages versions and shows news and there's also https://hourglass.jwestman.net/ that looks more like what OP is creating.
- Godot Version Manager 1.4 released. Now with update checker.
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Godot Version Manager v1.3 released, featuring improved news display
You can get it from here: https://github.com/noidexe/godot-version-manager
- Godot Version Manager 1.2 released. Now with multiplatform support
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Godot Version Manger 1.1 released
It still needs a lot of cleanup but it's working. You can get it here: https://github.com/noidexe/godot-version-manager/releases/tag/v1.1
What are some alternatives?
Pure.DI - Pure DI for .NET without frameworks!
godot-manager - A Project, Version and Addons/Plugins manager for Godot Game Engine.
csharp-source-generators - A list of C# Source Generators (not necessarily awesome) and associated resources: articles, talks, demos.
Godle - Gradle plugin to download and execute godot.
ResXFileCodeGenerator - VocaDb.ResXFileCodeGenerator is a C# source generator to generate strongly-typed resource classes for looking up localized strings.
godotcenter
net_automatic_interface - .Net Source Generator for Automatic Interfaces
godot-material-theme - Material GUI theme for godot engine
learn-gdscript - Learn Godot's GDScript programming language from zero, right in your browser, for free.
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!